D&D General Revised Lycanthropy

Even in a world woth Raise Dead, are you sure they are going to be that casual about it?
Just one lycanthropic spree of manslaughter* is going to cast a shadow on all shapechangers, since many NPC's in the game world aren't likely to know the difference between the two different types.
Food for thought.
I mean, that’s a base D&D assumptions problem, not a specific to my version of lycanthropy problem. But, sure, I could definitely see the common folk being distrustful of Druids and other non-lycanthrope shapeshifters.
I'll see if I can dig it up for you. I think it was in the 3.0 DMG.
Cool, thanks!
 

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Yes, it’s meant to be a significant problem for the party. You could tone all the DCs down if you want it to be less dangerous. Or make it easier to cure, I guess.
I think that’s the issue with D&D lycanthropy. Don’t want to make it a class feature where it’s the purpose of the character or do you want to make it a problem, or something in-between? Each one comes with a different possible solution.
 

I think that’s the issue with D&D lycanthropy. Don’t want to make it a class feature where it’s the purpose of the character or do you want to make it a problem, or something in-between? Each one comes with a different possible solution.
I wanted to make it a problem. Or, rather, a double-edge sword, because suddenly gaining a dozen HP worth of regeneration that only your party member with the silver sword can turn off when you get KO’d in a fight is actually kind of a huge buff, and there are a lot of precautions you can take to mitigate the risk you might pose to your party. I wanted it to be something the group has to take significant steps to plan around, but is ultimately more beneficial than harmful, without the potential harm ever completely going away. And I think this design accomplishes all of those goals. We’ll see, cause like I said, I’ll be using this mechanic in my new campaign. If it turns out to be horribly unfun in practice, I’ll take it back to the drawing board.
 

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