I wanted to make it a problem. Or, rather, a double-edge sword, because suddenly gaining a dozen HP worth of regeneration that only your party member with the silver sword can turn off when you get KO’d in a fight is actually kind of a huge buff, and there are a lot of precautions you can take to mitigate the risk you might pose to your party. I wanted it to be something the group has to take significant steps to plan around, but is ultimately more beneficial than harmful, without the potential harm ever completely going away. And I think this design accomplishes all of those goals. We’ll see, cause like I said, I’ll be using this mechanic in my new campaign. If it turns out to be horribly unfun in practice, I’ll take it back to the drawing board.