overgeeked
Open-World Sandbox
Thanks for the link. I don’t think I’ve read that piece before. Great stuff. I especially like the biography angle. The whole game is generally like someone’s whole life. Filled to the brim with bits and pieces of trivia and anecdotes that do not add up to a story. It’s only in looking back and selectively picking and choosing elements that fit an assumed end or theme that we can fashion a game session or campaign into something resembling a story.D&D was never designed to tell a story, and even across successive edition changes, the game engine continues to reflect this. Describing playing D&D as "telling a collaborative story" is like describing woodworking as "the act of creating sawdust"; it treats the byproduct (which is what the "story" of D&D is) as if it were the goal.
I think it would benefit a lot of people to watch a few episodes of Critical Role and then watch the corresponding episodes of Legend of Vox Machina. The game is played in 4-5 hour sessions, a dozen or so per arc…which are then translated to 2-3 episodes that are each 30 minutes long. What makes it into the cartoon is the story. What’s left on the cutting room floor is the game. That is to say there’s a lot of noise to signal, a lot of chaff to wheat.
ETA: For example, the Briarwood Arc. In the live play, that arc takes 15 episodes for a total of about 56 hours and 45 minutes. In the cartoon, that arc takes 10 episodes for a total of about 5 hours. Numbers taken from here and here.
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