Reynard
aka Ian Eller
A one man show still has an audience, and it is the interaction with an audience that makes it theater.Are one man shows theater?
A one man show still has an audience, and it is the interaction with an audience that makes it theater.Are one man shows theater?
Vancian magic alone means you can't emulate a lot of other fantasy settings.Even as a dumb preteen in the early 1980s, I pretty quickly realized that the class and level system is a not an effective way to emulate characters in the stories I read.
I'm with you on this one. When I want to play D&D, nothing scratches that itch except for D&D. But the times they are a changing.Some of the reasons I enjoy playing D&D are the Sacred Cows so many want to grind into hamburgers.
Some of the reasons I enjoy playing D&D are the Sacred Cows so many want to grind into hamburgers.
If I want roleplaying experiences without them, I play different games.
3.0 was, IMO, better than 3.5. Maybe not design-wise, but it captured the D&D feel better than 3.5, and had less power creep. Also, the Psychic Warrior was awesome.
Again, my opinion only.
I wholeheartedly agree. 3E felt like a continuation of AD&D, perhaps even a little retro with its "return to the dungeon" mindset. There are a lot of things I like about 3.5 (Eberron being chief among them) but 3.0 FELT like D&D.3.0 was, IMO, better than 3.5. Maybe not design-wise, but it captured the D&D feel better than 3.5, and had less power creep. Also, the Psychic Warrior was awesome.
Again, my opinion only.
Vancian magic alone means you can't emulate a lot of other fantasy settings.
It's really not even an opinion. That one shouldn't even be controversial. 3.5e was a huge step in the wrong direction with a massive number of untested merely theory crafted changes that made the game actually worse. It was like someone's untested poorly thought out house rules suddenly became canon. While a few changes were probably necessary, on the whole the rules became less balanced and less well thought out. But even more problematic was the design/marketing direction that 3.5e was taken in, of the large splatbooks produced regularly with minimal or no playtesting where every splatbook was supposed to contain a little something for everyone - player and GM alike. That very quickly ruined the game. Much of the hatred toward 3.5 was self-inflicted harm by participants in the game who took every published thing as the system.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.