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Combat is the least interesting part of D&D.

Last night, we had a four-hour gaming session without a single combat scene. Not even a random encounter. It was easily one of the best gaming sessions we've ever had as a group, and we've been playing for more than a decade.
Combat can be tedious and uninteresting. But it can also be amazing and important and cathartic. As with all things D&D, it depends. But I reject the notion that "combat is the least interesting part of D&D" as some sort of axiomatic truth.
 



Combat in the specific instance of D&D’s tedious mechanics is duller than dirt.
And, of course,that itself is a controversial opinion because you are applying a very narrow set of standards (your own) to a very broadly applicable subject.

Which is cool. That's what the thread is for.

I'm of the (probably not controversial) opinion that sometimes D&D combat can be boring AF but it isn't actually a function of how "important" the combat is. There are a bunch of variables in play and that's only one.
 


Combat is the least interesting part of D&D.

Last night, we had a four-hour gaming session without a single combat scene. Not even a random encounter. It was easily one of the best gaming sessions we've ever had as a group, and we've been playing for more than a decade.
Single largest reason I keep ending up not playing D&D anymore despite frequent urges to try this or that. So much is built to focus on fights.
 



Single largest reason I keep ending up not playing D&D anymore despite frequent urges to try this or that. So much is built to focus on fights.

It's definitely a strange beast, where combat has become very strongly defined and gridded out to the extent that it feels a bit like a boardgame, and at the same time non-combat resolution has just atrophied into nothingness, simply 'make a skill roll and let's do another fight'.
 

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