DeviousQuail
Hero
Kids on Brooms, specifically for settings that have a Harry Potter-esque approach to magic. Effectively infinite magic use, emotions/attributes affect your magic, go to school to learn, etc. It doesn't have any set spells. Instead you create them as you go or on the fly. You have to roll to see if you succeed in casting the spell. Distance, magnitude, duration, AoE, etc all increase the difficulty of success. Rolling well above or below the DC can lead to crazy results.
It's not my favorite system overall, but it's better than most for what it sets out to achieve.
My overall favorite is my homebrew system, but that feels like cheating. I'd say Cypher has my favorite mechanics for magic (which are the same mechanics for everything else in the game). It's not a game that will wow you with its selection of spells or in universe descriptions for effects. But things like Edge, Effort, and pools of points to power abilities really does it for me.
It's not my favorite system overall, but it's better than most for what it sets out to achieve.
My overall favorite is my homebrew system, but that feels like cheating. I'd say Cypher has my favorite mechanics for magic (which are the same mechanics for everything else in the game). It's not a game that will wow you with its selection of spells or in universe descriptions for effects. But things like Edge, Effort, and pools of points to power abilities really does it for me.