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But a gripping bout of viral gastroenteritis does! Different strokes and all that. :P

I'm a bit confused about how people are reading what to me is a plain sentence:

"Maybe, but at the risk of throwing out a popular opinion, neither does a gripping RPG [dwell on how often the character sits on a toilet]."

Perhaps you could explain what the alternative reading you are making? Trying to understand what comment you are making here.
 

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Unpopular Opinion: I think Roll20 is better for the masses because it just works without massive tinkering and is web based. Things Fantasy Grounds (My favorite) and Foundry VTT just can't seem to get right. (And with Beyond20.. The POWER! Muuuhahahahaaa!)

By "Just Works" I mean that a novice can jump on and get going in seconds to minutes as opposed to the large learning curves of Fantasy Grounds and Foundry.

Note that I said "the masses." Most people computer skills are such that they can barely get their Smart TV to work.

(Yes, I'm thinking of going back to Roll 20 because teaching new people to use Foundry and FG is just... exhausting now.)
The VTT that makes the process as simple as using the average mobile game will conquer the market.
 


I think most people rate FG low primarily because it isn't browser based. It is far superior to Roll20.

Having tried all of them in the last few months, and having still been unable to get the game going with any expediency, I think it's safe to say that all the existing VTT's are hot garbage and really it's just a matter of whether you are comfortable with the particular brand of garbage.

All of them favor using someone else's prepared work. All of them favor a very particular sort of campaign style. And none of them make it easy to set up anything but the most generic 2D encounter areas.
 



All of them favor using someone else's prepared work.
This especially. I still struggle with improv using FG -- and improv and low to zero prep are how I run games in person. I have run more modules since switching to VTTs than the rest of my 40 years combined. Thank goodness for conventions.
 



You'll find many games that have attributes other than strength.
Sure. if the game has Kindness as an attribute, it's going to impact the character's personality in one way or another (though not necessarily in an obvious way). But most game use some sort of quantifiable quality like Agility or IQ or whatever, and those don't say much about personality.

But I may be misunderstanding what you are getting at.
 

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