hawkeyefan
Legend
For a background feature to work it has to make sense in the narrative of the game as far as I'm concerned. Whether I'm playing or DMing.
Yes, I understand that. My point is that the DM is the one that decides what makes sense in the setting.
Adhering to your concept of the setting isn’t wrong. It’s perfectly fine. All it means is you care more about that than about player agency.
Sometimes failure and frustration is what makes the game enjoyable. I don't want to play on "easy" mode, so always succeeding would not be the game for me.
No one’s suggesting that.
It is definitely established beforehand. 100%. That is part of the point. Circumstances can dictate the feature's accessibility. It could have just as easily been we were inland at the dwarven mine and told we needed to go to the island. So, I would go to the nearest port town and look for passage using my feature. Then surprise! When we get there, it is barricaded. To me, that is legitimate too if the DM had already had plans for that. (Although, a great DM would have foreshadowed or placed it as part of the military dynamics. You know, the old caravan riding empty two days from town complaining about how no goods are coming in or out of the port. But maybe we were stupid and didn't take the road. Maybe we went off-road to search for some ranger herbs or something.)
And yes, it can definitely lead to something interesting. But, in my experience, sometimes a DM has to plan for those things. Therefore, I wouldn't mind waiting to see what they had planned.
I mean, whenever there’s a blockade like this, there are people looking to break (or sneak) through.
I think the big question here is, what’s the reason for the blockade? Is it meant to be some kind of obstacle to be dealt with? Or is it more of a meta construct, meant to keep the characters contained in some way? If that’s the case, what’s the reason for keeping them there?
I think here you are placing too much liability on the DM. I have seen many DMs try. I have seen them try to work things in. I have seen them ask questions out of game to see where these types of players wanted to go. And almost all the responses are: "I took it for the skills."
I don’t think I’m placing too much on the DM here. I acknowledge that some players may be indifferent to their character’s background. But even if they are, it doesn’t mean the DM needs to be.
Nobles (and many other backgrounds) suggest all kinds of potential fodder for play. Family members, obligations, powerful enemies… the DM should bring this stuff into play. Doesn’t have to be all at once, but ease them in. Get the players used to the idea. Show them what backgrounds should be.
Then maybe they’ll start picking them for more than just the skills.
I feel you are looking at this as a DM not putting in the work. Sometimes, the work can be put in, and the result is still the same.
I think it’s more that I’m saying the DM shouldn’t ignore when the player does the work.
So could it be the DM? Yes. In my experience (because I have had many great DMs) it never was. It was always the player not caring about their character's background. Mind you, they cared about their character, but they did not care about its background. To them, it was a means to start progressing their character - which can be fun in its own way.
I don’t really get how someone could care about their character but not their background. In my experience, sometimes players are far too precious about backstory.
I agree, interpretation can go both ways. I have said such. But why fault the DM that interprets it the other way? Because it doesn't allow player exactly what they want? That seems petty to me, especially when every DM I know would have allowed its use 9 out of 10 times.
I’m not faulting anyone. It’s a choice. Both choices are valid.
Because, to be clear, we are discussing circumstances that are not normal. We are discussing extraneous circumstances that lead the DM to say no. They are not doing it to just say no. They are not doing it to force their will. They are doing it because there is a circumstances that tells them, not here, not now, or not with this person.
But those circumstances were crafted by the DM. So I don’t know if I can agree with the distinction you’re making here.
You're probably going to let them get out of the situation somehow, why not through a feature they have and want to use?
It would seem that most people only want the solutions the DM has already imagined to work.