mamba
Legend
I never said it doesn’t, and so does to not let a char fly that is flapping their arms…Which reduces player agency
Player agency simply does not override everything else. That is all there is to it
I never said it doesn’t, and so does to not let a char fly that is flapping their arms…Which reduces player agency
I'm sorry, but why can't I deny that narrative you are pushing?We can co-exist so long as both styles are respected, but you can't deny that classic or trad or neo-trad is losing ground in the mainstream, including the "800 lb gorilla", in favor of narrative, and have been for years. Given that, I see no compelling reason not to promote my point of view. The narrative people have certainly expressed theirs, often to the point of defensiveness.
What is the purpose of this statement? I haven't once said it doesPlayer agency simply does not override everything else. That is all there is to it
the ‘the DM cannot deny an audience, because of this sentence’ crowd does, you are part of that, you use the specific example evenWhat is the purpose of this statement? I haven't once said it does
You're ignoring everywhere that the DM is the referee, they create the world, the DM is in charge not the rules and so on. A lot of things in my world aren't written down, in many ways most of the game is improvised. But again, I'm not improvising a reason for an ability not to apply, I'm improvising what I think appropriate reactions of NPCs would be.We disagree on the opening sentence of my post? What?
The printed rule says different
Man whatthe ‘the DM cannot deny an audience, because of this sentence’ crowd does, you are part of that, you use the specific example even
the circumstances do a lot of heavy lifting here. Also, that is what ‘we’ are saying, ‘your side’ insists that there is no such thing as sufficient circumstances. That is what ‘we’ are arguing against
but it does make it unnecessary
agreed, it is initiated by the char / player, the difference is that the outcome is not ensured by them as well. In your version it is, in mine it isn’t, even though both versions result in the same outcome most of the time
with agency you can only go to the inn if it exists there, it could be phrased as 'i try to find an inn', you're only determining what your character does,
with narrative control you're saying 'there is an inn that exists and i am going there', you're determining the world outside your character
You're ignoring everywhere that the DM is the referee, they create the world, the DM is in charge not the rules and so on.
You're ignoring everywhere that the DM is the referee, they create the world, the DM is in charge not the rules and so on. A lot of things in my world aren't written down, in many ways most of the game is improvised. But again, I'm not improvising a reason for an ability not to apply, I'm improvising what I think appropriate reactions of NPCs would be.
Let's say I have a sailor PC in the group, but they're all halfway around the world from their home base. If I had anticipated that the sailor PC might try to get passage on board a ship and written down that it's not possible it would be "okay"? But if I think about it for a moment when it happens because the entire session has gone in a direction I didn't anticipate (i.e. typical) and decide it won't work suddenly I'm playing the game wrong? What if I have the PC roll a percentile die because there's a slim possibility there's a ship with someone he knows? What if the PCs want to go to a port that's blockaded and no ships can get in?
I don't see why it matters. Ultimately the DM is the one making the call and deciding how the world works.
clearly you are not reading the same thread I doMan what
Literally no-one has said the GM cannot.
People have said 'should not, if you want player agency to be greater, but you may value other things more'
So think about your game, and think about when play works in such a way that the player gets to tell the GM what happens… and crucially, cannot be vetoed… and that’s where the agency is.
Per the way the feature is described, it says nothing about attempting or a roll being needed or anything else.
The feature (position of privilege) allows exactly what it says - basically anywhere you happen to be. Stuck in the City of Brass (elemental plane of fire) - you can get an audience with a noble if you really want to.
I don't care if the GM's motive is to deny agency, or to preserve the integrity of the behind-the-scenes plotline they've invented.
What I do care about is that the GM is departing from the rules of play. I would probably leave that game.
I gave an example earlier of how it could work: a traveller to the plane brought eggs with them.
It's not my game that has egg-detecting PCs in it. Any justification for that ability is of course going to be ridiculous. The point is you can always think of something.