2,210 on Stardew Valley? How? I mean it's a fairly relaxing and charming game but it runs out of content at around 200 hours and it has zero replay value. There are a few achievements if you are a completionist that might require another 100 hours or so, but honestly, they are just tedious rather than high skill sorts of things.
You already said it: "it's a fairly relaxing and charming game."
My hardcore gamer friends make fun of me for playing chill games like
Stardew Valley and
Spiritfarer. They prefer to spend their time in high-octane, action shooters like
Call of Duty or
Halo, and they don't really see the point of farm sims. They get too bored, too quickly. All they ever want to play are action games.
But for someone who lives with anxiety and ADHD, games like
Stardew Valley are a great way to calm down, compartmentalize, and organize my thoughts. It lets me set my own tasks and accomplish them at my own pace, and rewards me in very small ways (optimized farm yields, friendship with NPCs, etc.) There is no pressure, no need to perform to an arbitrary standard. I don't have to worry about disappointing the group, or failing a mission, or "looking like a n00b" or whatever. I just water my crops, flirt with Abigail, and go fight some slimes.
Don't get me wrong, I play a lot of different kinds of games--including first person shooters and action RPGs. I have over a thousand hours in Skyrim and Subnautica, and hundreds of hours in
Halo, Resident Evil, and
Doom. But I can't play them for hours at at time. There's only so much RAAAAH SHOOT IT KABOOM AUUUGH THE ENEMY IS AT OUR GATES AAAAAAH BANG BANG BANG that I can take before I start rolling my eyes.