If your tabletop D&D campaign had a video game style difficulty slider, what would you set it at? Why?
Normal
In video games
You die on Normal if you play bad
You die on Normal if you build underoptimized or joke characters
You die on Normal if you are undeequipped
You die on Normal if you ignore telegraphed deathtraps
You die on Normal if you don't learn fast
same in D&D,
Every
"Load Game" is a PC death, major NPC death, or Major item loss.
D&D should not be Ironman Mode where loss is a TPK.
A reaload is a dead PC, dead major NPC, a lost settlement, or a lost major piece of equipment.
If you play smart, the PCs should survive a level of adventure 95%.
"95% is too high!"
95% over 5 levels is 77.4%.
That means by level 5, 22.6% of the party should be buried.
Level 10, 40% of the original party should be dead, crippled, insane, or retired.
Post level 10, PCs have easy resurrection and be dealing is higher stakes than PC death.