Depends entirely on the mood I’m in and what style I want to play next.If your tabletop D&D campaign had a video game style difficulty slider, what would you set it at? Why?
should it?D&D should tell a cooperative story.
It is a question of preference. You can answer it as meaningfully as you like, or not. But that doesn't make it meaningless.. This "Question" presented as a statement is, in the end, meaningless. Because it cannot be answered in a meaningful way.
I think the swingingness is important to getting that sense of dread. At least for me it is. When the combat is too predictable, I bounce off it. I ran into that with PF2. On the flip side it sucks losing a PC to bad luck on a surprise or die roll that a player had no way to effect. Thats why I also like using hero point systems where a player can save their bacon in such situations. YMMV.For my part, I feel like a sense of desperation enhances the fun. Note that I said "sense." Sometimes all you need is the for the players to feel like they are in trouble, regardless of the actual difficulty of the encounter.
But I also like enough variability or swinginess in the combat system that even during relatively "easy" battles there is the potential for everything to go sideways, and everyone at the table is aware of it. One of the reasons 5E bothers me is that as the PCs level, the potential sidewaysness decreases.
Yes.should it?
Lemme ask you: What volume do you put your electronics at?It is a question of preference. You can answer it as meaningfully as you like, or not. But that doesn't make it meaningless.