The implication in how it's written is a local noble of your choosing. Generally YOU secure the audience, the audience doesn't secure you.
As I've said before, for me agency really is a sort of binary thing, so I'm not sure what "low agency" would mean other than "making fewer choices" but I don't see how these can even be indispute.My point is that (1) the things that are said to be impossible to reconcile with verisimilitude are not, and (2) if a GM decides to imagine fiction which precludes such reconciliation, in order to "shut down" a player's action declaration, that is an example of low player agency RPGing.
If the GM is deciding what happens (principled or not), what agency is the player exercising? In what way did they affect the content of the shared fiction?IMO the GM deciding in a principled way doesn’t take away agency. It’s when the GM decides in an unprincipled way that agency is taken away.
The difference is akin to rolling vs rolling with a weighted dice.
I don't see how a long running feud between noble houses would mean that an audience won't be granted. Or why the player wouldn't seek an audience - whether that's Romeo with Juliet, or Saladin with Richard the Lionheart.I said from the very start the players may know the reason already or may learn it as the story progresses, depending on how it progresses. They can know about the long running feud between your houses or similar things.
So we are both saying that there are cases where an audience is not warranted, the difference is that for you this is for the players to decide, not the DM.
This isn't a debate about agency, actually - it's a debate about GM authority.If the GM is deciding what happens (principled or not), what agency is the player exercising? In what way did they affect the content of the shared fiction?
I don't see how a long running feud between noble houses would mean that an audience won't be granted. Or why the player wouldn't seek an audience - whether that's Romeo with Juliet, or Saladin with Richard the Lionheart.
Well, Googling "agency" gives me the pretty reasonable-sounding action or intervention producing a particular effect. Given that the contribution to the production of an effect can be greater or less, and can be more or less deliberate, it seems to me that agency admits of degree. And in the context of the play of a game, we can talk about number of opportunities to make such interventions, the meaningfulness of the effects, etc.As I've said before, for me agency really is a sort of binary thing, so I'm not sure what "low agency" would mean other than "making fewer choices" but I don't see how these can even be indispute.
1) they decide what they do, but not the outcomeIf the GM is deciding what happens (principled or not), what agency is the player exercising? In what way did they affect the content of the shared fiction?
so we are back to ‘the player decides whether there is a good reason’I don't see how a long running feud between noble houses would mean that an audience won't be granted. Or why the player wouldn't seek an audience - whether that's Romeo with Juliet, or Saladin with Richard the Lionheart.
Player agency and GM authority are (and I think obviously) very closely related. The more authority the GM exercises, the less scope there is for players to exercise agency. The limit case would be the GM simply telling the players a story about their PCs.This isn't a debate about agency, actually - it's a debate about GM authority.
it’s both, because the two conflict with each otherThis isn't a debate about agency, actually - it's a debate about GM authority.
Agency (Stanford Encyclopedia of Philosophy) Is what I use when discussing agency or when I need a definition.Well, Googling "agency" gives me the pretty reasonable-sounding action or intervention producing a particular effect. Given that the contribution to the production of an effect can be greater or less, and can be more or less deliberate, it seems to me that agency admits of degree. And in the context of the play of a game, we can talk about number of opportunities to make such interventions, the meaningfulness of the effects, etc.