hawkeyefan
Legend
That's what I said. It does not change what is actually true. Agency = agency. You have it or you don't. Your perception just makes it seem like more or less agency, depending on which aspects of agency you value more and which you value less.
I really don't get this agency is binary thing. You're saying that there's no difference in agency between a very linear adventure path and an open world style sandbox.
And while I think there are potentially more similarities than many folks would claim, I don't expect you and I would share an opinion on that.
How is the DM choosing options that he doesn't even know exist?
Sure. The door gets rid of some options, but that's not the same as choosing what options are available. There are thousands upon thousands of possibilities, depending on party make-up, items, environment, creativity, etc. Perhaps even millions. There's no way the DM can be choosing them. Eliminating a few like simply being able to walk through an opening? Sure.
Yep. Influence =/= chooses what options are available, though.
The DM is the one who decides what's in the world. What will be faced. Obviously, what they choose... a dragon, a locked door, a pair of guards, a capricious pixie, whatever... will determine the potential paths to success.
So what. That still doesn't mean that they are acting like a bad DM in their games. You're looking at a 3 and calling it a 10. No. Only a 10 is a 10.
I'm not trying to say anyone is bad at DMing. I'm showing it was a difference of degree (a 3 instead of a 10) not of kind (both restrict player agency).
It's EXACTLY about the extreme examples, because it's the extremes that are bad. If you aren't at an extreme, you're within the bounds of normal.
I'm not going to say anyone's game is bad. All the participants of any game may be totally happy with what's going on. In that sense, it's not bad. I'm trying to remain objective.
That's not agency. Agency is binary. You have it or you do not.
Greater influence or lesser influence doesn't alter your agency(the ability to make choices that affect the world). There's nothing in agency about degree. Degree is simply an aspect you can value more or less and if you value it more, having a greater degree of influence will make agency FEEL greater to you than in a game where you have less of it.
What's the distinction you're making between "influence over the game world" and "the ability to make choices that affect the (game) world"?