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All pizzas fall short of the majesty that is Detroit style pizza.

detroit.jpg


Chicago Deep Dish is pretty good too although still a lesser form.
 
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There are three Chicago style pizzas, the deep dish, the stuffed, and the tavern style. They are all magnificent.
Between these and Detroit style, clearly I have some googling to do. I'm sure if I find a pizza lovers forum I'll find clear, concise definitions that everyone agrees on.
 

Anyone remember the priazzo from Pizza Hut? Does that qualify as Chicago style? Because that was my favorite type of pizza and finding it in my part of GA is almost impossible (not a Papa Murphy’s in town).
 

Between these and Detroit style, clearly I have some googling to do. I'm sure if I find a pizza lovers forum I'll find clear, concise definitions that everyone agrees on.
Laughing reply to your post, because I imagine they are as unified in things as we are about game styles here.

This seems pretty close to truthiness
 

Saves are on a DM-side chart anyway, no need for a player to track those. The rest is fairly trivial, and other than Thieves there were no skills in 1e.
2Ed had proficiencies, 3Ed had skills. And if you MCed a thief…

As for being “trivial” that highly depends on the campaign you were in.
Turning undead is again a DM-side table. Losing control of commanded creatures would IMO be a very rare situation.
Again, campaign dependent. It cropped up pretty frequently in one particular long-running campaign I was in.
Level-based racial abilities? That's a new one on me.
Depending on edition, certain races had spell-like abilities were gained at certain levels.
Again, though, if the classes are advancing independently (which they are) and you lose a level, that level only comes from one of those classes; and if you lose a MU level sure it affects your casting but doesn't touch your Thieving, etc.
I see a disconnect between us. I can honestly say I’ve never seen it handled that way at any table I played 1Ed or 2Ed. At least in part, I believe it was because of how that made for a pronounced advantage for multiclassed characters as PCs advanced.

A single classed MU might have 19 levels to burn before being level drained to uselessness. But a multiclassed character with the same amount of XP could have 30+, depending on his class divisions- especially those with Thief levels.

So level drawing was always based on the class with the toughest XP chart. You’d lose enough XP to drop THAT class one level. Which perforce meant the other classes lost levels as well- sometimes several.
 



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