overgeeked
Open-World Sandbox
It’s rather silly to fret about optimization in a game like D&D 5E that’s designed to always give players a super-easy win.
I say play something cool. Dice in. Hell the party will bailed u out.It’s rather silly to fret about optimization in a game like D&D 5E that’s designed to always give players a super-easy win.
Plus the way things in DND are, most of the slowdown comes from a lack of consistent procedures (Exploration Turns) and from combat being a drag.
You can fix both of those rather easily, without sacrificing anything at all.
Correct on both counts. But then, Shazam is one of the only DCU movies that actually tried to be a superhero movie. The rest of the movies are wetworks special ops with superpowers.Captain Marvel is one the best MCU movies.
Shazam is one of the best DCU movies.
People just like to bag on 4E. It is a great game.When people complain about grid-filling in 4e for classes, I can't help but think how much of the Great Wheel and its cosmology was grid-filling for lore.
True. As evidenced by the fact that's it's almost never worked well in D&D, except the editions you mention.Good vs. Evil makes Law vs. Chaos pointless and trivial. Choose one (i.e., B/X) or the other (Dragonlance) or combine them in a single axis (i.e., 4e) but trying to do both rarely, if ever, works.
It's a really silly divide. They should be one class with different subclass options.Ever since I started playing TTRPGs with 2e and 3e, I've disliked the Arcane and Divine divide in D&D's magic. That has not changed.
That's one option, though hardly the only one, so I'm reluctant to endorse the "should" aspect here. I think that there are multiple valid solutions to this issue.It's a really silly divide. They should be one class with different subclass options.