Yaarel
🇮🇱 🇺🇦 He-Mage
My point is, the Human-Elf represents the 2014 Half Elf well enough.Fine, that's the main dispute here, and if you don't even disagree I don't know what to say lol.
So complaints about it being "gone" are faulty.
Meanwhile, the new option of an Elf-Human (using the Human as the base) allows further customization to build even more character concepts that relate to coming from both Elf and Human parentage.
What is true for the Human-Elf (or the Human-Dwarf) where the Background represents the Human parentage well, is less true for Nonhuman multispecies characters.
For example, a Dragonborn-Gnome would have more difficulty trying to mechanically represent both parentages. (In this case, I would probably have Gnome parents and the child transmogrifying under the influence of a nearby powerful Dragon. And I would probably use the Dragonborn as the base if the Breathweapon is the most salient character concept. Maybe choose the Magic Initiate feat to represent Gnomesque magic.) It is better to choose features from both parentages to build more satisfying mechanics for the character concept.
Meanwhile, it is better if the 2024 Human has list of great Species Feats to choose from, that feel "human". For example, the 2014 Half Elf "versatility" feels like something that should inherit from the Human parentage. Learning and mastering new skills is a telltale Human flavor. Flavors like tool use, skill learning, heroism, aggression, fatefulness and more can translate into distinctive Human feats. The Background already covers social groups well enough.
Then the player of a multispecies character who includes Human parentage can choose from these Human feats as well as the feats of the other species parentage.
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