Difficult given the time it would take.I desperately wish for a tabletop equivalent of Mortismal Gaming's YT channel that provides reviews for adventures only after running them to completion.
Difficult given the time it would take.I desperately wish for a tabletop equivalent of Mortismal Gaming's YT channel that provides reviews for adventures only after running them to completion.
I know. I just hate how no one reviews them after playing or running them. The reviews are mostly just clickbait at release.Difficult given the time it would take.
You got the facts that you based your argument on wrong.Yeah . . . we're done. Now you're just being an ass.
They are. I can source them with links and screenshots if required.*I'm not exactly breaking out the books & checking word for word but they looked like an accurate quote I see no reason to doubt.
I wasn't doubting, just leaving room for stray punctuation or whatever. No needThey are. I can source them with links and screenshots if required.
The new rule is written the way it is for a very simple and obvious reason: It allows you to create a character of any ancestry you like, without having to devise mechanics for splitting up or melding traits from the parent species (which would be a balance headache, take up extra page count, and generally be a pain in the neck).But that's not what they have in the 2024 UA. The rules there are are "Pick 1 race, in all mechanical ways, that's what you are". That is what I'm talking about as a peculiarly American and older sentiment. It's redolent of the one-drop rule and similar sentiments. That's why I'm saying that.
Uh huh, and I'd say your response is laughable, incredibly high-handed, and fundamentally exactly the kind of "who cares about the message, just think about the page or two a different system might take!" attitude I'm describing.The new rule is written the way it is for a very simple and obvious reason: It allows you to create a character of any ancestry you like, without having to devise mechanics for splitting up or melding traits from the parent species (which would be a balance headache, take up extra page count, and generally be a pain in the neck).
To say that this is "redolent of the one-drop rule" is preposterous. The one-drop rule is the idea that having one drop of X blood makes you X. In the 1D&D UA, if you have one drop of X, you could be... anything at all. The only rule is that your species traits match those of one of your parents, and it says nothing about which parent.
That's lore that hasn't been valid since, what, 2E at the latest? Sounds more like 1E though. So saying "good riddance" to something we got rid of in either 1989 or 1999 seems a tad fatuous.Contrast AD&D, in which the rules for human/elf children were laid out in detail: 50% or more elf, you're a half-elf; less than 50%, you're a human; you cannot be an elf if you have one drop of human blood. That is what the one-drop rule looks like in a D&D context, and good riddance.
Hasn't every world power throughout human history felt that their way was superior to everyone else's at one point? Each one of them must have felt exceptional, and tried to export their version of how things must be done without considering how it may not fit with another culture's values and beliefs. The US is merely doing what other world powers have done before it.It's not really how most of the world thinks, I would suggest, but I guess American exceptionalism leads one to the belief that the American way is obviously superior. You see this culture clash human rights activism a lot when US activists attempt to export US versions how things should be without considering that the non-US cultures may not fit well with that (and may in fact be less oppressive or restrictive in many cases than the US).
This is true, more or less.Hasn't every world power throughout human history felt that their way was superior to everyone else's at one point? Each one of them must have felt exceptional, and tried to export their version of how things must be done without considering how it may not fit with another culture's values and beliefs. The US is merely doing what other world powers have done before it.
EDIT: Politics.Hasn't every world power throughout human history felt that their way was superior to everyone else's at one point? Each one of them must have felt exceptional, and tried to export their version of how things must be done without considering how it may not fit with another culture's values and beliefs. The US is merely doing what other world powers have done before it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.