Not exaggerating, BTW:I own more than 5k CDs, plus LPs, 45s and cassettes.

Not exaggerating, BTW:I own more than 5k CDs, plus LPs, 45s and cassettes.
Ofc it plays a role, as it might reflect a pattern of poor logical thinking skills.I'm not sure him defending people he had a good personal working relationship should affect how one feels about him saying "hey, I find this term for little people to be offensive and hurtful."
The Known World had the Gazetteers which had ideas for adventures in those settings. The content of each Gaz was also very easy to consume and seeded many storyline possibilities. It is the same reason I absolutely love Chapter 3 of Storm King's Thunder. I wish they would release an entire book just like that - with setting lore, sprinkled with adventure seeds, mini maps and random encounter tables etc.I got into dnd when everything was presented through modules. Dragonlance, Greyhawk, The Known World. The idea of setting guides was still years away.
Finally, after about 25 years, 5e rolls along and rolls back the clock. Settings are presented in adventures again. Functional, practical books that actually get used at the table instead of gathering dust on the shelf.
And it proves to be spectacularly popular. Far, far more popular than fictional history books ever were.
I see where you're coming from. I do think anything published for an RPG should be useful to running an RPG. I don't really want a history book, I want setting information seeded with adventure ideas. If you're going to flesh out Daggerfall on the Sword Coast of the Forgotten Realms, give me NPCs, geographic points of interest, organizations, and situations that I might incorporate into my game and use as I see fit.Because one is largely useless except as gate keeping ammunition for setting Uber fans who want to keep things pure and the other is actually fun.
I think a number of people view gaming as a social interaction more than a hobby.We solve 90% of future problems during Session Zero, and another 9% over email after each game. Communication and honesty really are the key here, but (gestures over to That Other Thread) I guess some people don't do that? for some reason?
My issue is you taking joy in the misfortune of others. I have never told anyone what they want shouldn't be made, no matter how much I didn't care for it personally. I really can't understand that attitude.Yes. They did.
And frankly it’s a bit rich when someone who has made it their life mission to take big steaming dumps on every single thing that isn’t 100% targeted at them to complain about me being happy because I’m finally the one being targeted.
I got into dnd when everything was presented through modules. Dragonlance, Greyhawk, The Known World. The idea of setting guides was still years away.
Then, about the time of 2e, modules went away. And it was nothing but and endless avalanche of setting books. On and on. Then 3e came and there was a tiny glimmer of change. The Adventure Path matured. But the market was still massively dominated by endless fictional history texts.
Finally, after about 25 years, 5e rolls along and rolls back the clock. Settings are presented in adventures again. Functional, practical books that actually get used at the table instead of gathering dust on the shelf.
And it proves to be spectacularly popular. Far, far more popular than fictional history books ever were.
And you want me to say that I’m not happy that I’m finally getting what I want? Bugger that. You got tens of thousands of pages of products specifically for you. I’m finally getting stuff I want.
I could not care less that you aren’t. I really couldn’t. Because you folks certainly couldn’t give a rat’s petoot when it was the other way around.
Having witnessed gamers being pulled from the table for their teen crush/relationship, magic dragons have got NOTHING on teenage hormones.Yeah, but when he's 14, and he's got a choice between taking his early-teen crush to grab a milkshake OR to take her sailing with his best friend the magic dragon?