• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E Tedium for balance. Should we balance powerful effects with bookkeeping?

Is Tedium a valid form of balancing?

  • Yes. Tedious bookkeeping is a valid way to balance poweful effects.

    Votes: 6 7.2%
  • No. Tedious bookeeping is not a valid way to balance powerful effects.

    Votes: 68 81.9%
  • To a certain degree. As long as it doesn't take too much time, but your skill should be rewarded.

    Votes: 9 10.8%
  • I don't know. I don't have an opinion on it.

    Votes: 0 0.0%


log in or register to remove this ad


I don't understand the question. Bookkeeping should occur when maintaining the verisimilitude requires it IMO. It has nothing to do with powerful effects.
So, for a real 5e example:

Plane Shift is a very powerful spell and a highlight of the arcane caster's spell list. However, it does have a material component. While the average group considers the material component as an afterthought from just purchasing the right material from the average shop, the designers clearly consider the material component an actual challenge.

DMG pg 46:

"The plane Shift spell has two important limitations...crafting the fork is expensive (250g), but even the act of researching the spell can lead to adventure. "

By their own admission, matieral components are supposed to be an important limitation. Not only that, but the fork should be crafted and researched.

There are rules for crafting nonmagical items and researching information, but to many players, those rules are simply tedious. As a result, people ignore something the designers intended to be a substantial balance factor.

I'm essentially asking if you think this was a good move by the designers?
 

So, for a real 5e example:

Plane Shift is a very powerful spell and a highlight of the arcane caster's spell list. However, it does have a material component. While the average group considers the material component as an afterthought from just purchasing the right material from the average shop, the designers clearly consider the material component an actual challenge.

DMG pg 46:

"The plane Shift spell has two important limitations...crafting the fork is expensive (250g), but even the act of researching the spell can lead to adventure. "

By their own admission, matieral components are supposed to be an important limitation. Not only that, but the fork should be crafted and researched.

There are rules for crafting nonmagical items and researching information, but to many players, those rules are simply tedious. As a result, people ignore something the designers intended to be a substantial balance factor.

I'm essentially asking if you think this was a good move by the designers?
Got it. In that case, absolutely. Component pouches were a terrible mistake. The game is deeply enriched by casters actually keeping and using components.
 

The problem with plane shift, the components and limitations are fine. If the players are initiating the planar journey.
However, if the plot requires planar travel then the components become a nuisance.
 






Into the Woods

Remove ads

Top