I've not said anything about the agency of playwrights, producers, directors, actors and others involved in theatre. And until you make clear what you think playing a RPG has in common with producing a play, I don't think what I've said about RPGing has any implications for theatre.
It has quite a bit in common. It is production of a story and people inhabiting and expressing characters. Main difference is that in RPG there is no prewritten story (completely prewritten at least) and it is collaboratively created by the participants.
I am talking about the play of a game, and the procedures of play. The game I have in mind has, at its core, the creation of a shared fiction. And I am talking about who it is who does that. So far from being useless, this is fundamental to understanding the play experience of RPGing.
But you're completely omitting who makes
decisions about the contents of the shared fiction. To me decision making is a crucial aspect of agency, and you're completely sidestepping that.
If I sit down at your table, and you play me through a railroad, it matters not a wit to my experience as a player that you wrote the stuff or that you're working from a module. All the fiction is being mediated to me by you as GM. That makes you the high agency participant, and makes me a low-agency participant, in the play of the game.
Here we again see this player vs GM attitude. We were not talking about player agency here, this thread is about GM agency. But the structures of the play does limit agency of both, and different structures can have different limitations. It indeed might be a low player agency situation, but it is
also a low GM agency situation, as they
both are required to follow a prewritten structure to some degree.
The implication of your position is that every table that railroaded its way through Dead Gods was an instance of Monte Cook's exercise of agency. For me, to state that implication is to reveal the implausibility of your position. In the imagined scenario I am not playing a game with Monte Cook. I am playing a game with the other people at the table, including the GM who is delivering all the content.
Monte Cook is not exercising agency here, but that the GM is following his notes means that the
decisions they can make about what to introduce into the shared fiction are limited.
I am actually quite surprised about you stance here. You have talked endlessly about how Story Now games allow greater player agency and one manifestation of this is that the players have greater freedom to introduce things in the shared fiction, such as having their chracters "remember" that tower of a named wizard exists and happens to be nearby. By your logic the exact same player agency would be attained if the player was handed the setting book and they were allowed to quote things from it to introduce into the shared fiction!
Do you get this particular to every other D&D player (and designer) who uses Elves, Dwarves, Halfling, Ents, Balors, Orcs, etc - or is it just me?
I mean it is highly derivative and I prefer settings with more originality. But it certainly is interesting how many things Tolkien introduced have become such household names that they are concidered "generic" and versions of them can be found anywhere. Though usually there is at least some effort for differentiation. For example D&D halflings are no longer just Hobbits with serial-numbers filed off, they have quite a bit of Kender DNA in them and have become their own thing. In any case, it was inclusion of an named character that I found particularly jarring. Like there certainly can be human smugglers in Star Trek setting, but including one called Hans Solo flying Millennium Hawk would be rather bizarre.
