Scribe
Legend
There is no Elf. The biological attribute of water breathing sea elves, is not racist.Subraces are already racist.
There is no Elf. The biological attribute of water breathing sea elves, is not racist.Subraces are already racist.
Apparently mechanical differences between PC species of any kind are racist now.![]()
It's real simple. These ones breath water. These ones run faster. These ones see better.
That's it.
Nothing racist about it.
I mean they have already pushed species into the most boring aspect of ones character, I certainly hope that Wizards doesnt feel compelled to remove a few of the last vestiages of anything interesting into a bland 'pick a few spells' package of traits.Apparently mechanical differences between PC species of any kind are racist now.
Antimagic is only defined by the Antimagic Field spell. Even the Beholder's central eye ray references it. However they define that spell going forward will be the rule to go by. For now, we accept that spell definition as it is. There are also no rules for "Dead Magic" like from older editions. Next.Antimagic exists as a spell, but it also exists sporadically as "zones". Any species with innate spell casting can have its features negate by an antimagic zone or spell, including psionics.
The existence of a "subrace" in the Human species or in a species that is too humanlike, is inherently racist.
I realize that prehistoric hominid species existed. But reallife racists misused the concept to "other" ethnic groups and to dehumanize them, by pseudoscientifically referring to them as if separate "biological branches" of the human species. The D&D is rife with this kind of racism. 2024 must eliminate every trace of it, including the overtly and highly racist D&D Elf traditions. I can hardly read a paragraph about elves from earlier editions or fan sites without groaning because of its racist extremism. Even the fantasy racism which is problematic anyway tends to be made worse by incorporating reallife racist tropes into the setting narratives and "subraces".
The Elf needs to "pick spells" because there are so many different types of Elves across the D&D traditions. Only a freeform design can accommodate whatever type is a players favorite.I mean they have already pushed species into the most boring aspect of ones character, I certainly hope that Wizards doesnt feel compelled to remove a few of the last vestiages of anything interesting into a bland 'pick a few spells' package of traits.
It is insufficient to change the name if it still means "subrace". If it is somehow both the same species but not the same species, it comes across as racist.I agree that "subrace" like "half-breed" is problematic. Looking at the UA, they don't use "subrace" so that is solved. Next.
No need for this at all, I reviewed this last night actually. If you desire more flexibility pick High Elf, or house rule.The Elf needs to "pick spells" because there are so many different types of Elves across the D&D traditions.
Apparently at least one poster on a major fan board wants them to do just that.I mean they have already pushed species into the most boring aspect of ones character, I certainly hope that Wizards doesnt feel compelled to remove a few of the last vestiages of anything interesting into a bland 'pick a few spells' package of traits.
I'm pretty sure because it's in MoTMThe playtest omits the Duergar, but its Invisibility and Enlarge/Reduce spells might come from a cultural background feat.
The Duergar is in Mordenkainen (Presents Monsters of the Multiverse). There it is a separate species with species traits that are very different from the playtest Dwarf.I'm pretty sure because it's in MoTM
Where it retains the biological abilities it should.