Hussar
Legend
I'd just note you're overextending from D&D here, Hussar. There have been trad games that encouraged players, in practice, to add things to the setting for decades. Virtually any non-licensed superhero game for one. I don't disagree with your general point, but you're overstating it.
I dunno. Looking back at the trad games I played, Champions, Gurps, TMNT, Star Frontiers, Traveller, among others, I’m drawing a blank on any of them suggesting that the players collaborate on creating campaigns.
Which games are you thinking of?
Edit to add.
Note I did say Trad games. Fate and related games are not Trad games.
And, for all the point about how one style shouldn’t be placed over another, I’d point out that that’s kinda my point. One style - everything comes and must come from the DM- has been placed over any other consideration.
When even minor suggestions of allowing players to take an active hand such as wish lists were added to the game, there was VERY vocal opposition.
@Reynard I guess we’ll never really know because it’s far too late now to try and retrain players. Passive consumption play has been the standard since day 1 and adding non-trad gameplay to DnD just cannot happen.
Last edited: