overgeeked
Open-World Sandbox
2001 is the most overrated movie ever.
I'd put JJ Abrahms over, but yeah.My brother would go so far as to say Christopher Nolan is the most overrated director since the turn of the millennium.
Chronicle is an absolutely terrible movie
I see it that the Wizard can (try to) learn it, at cost of first dropping a spell already known (i.e. erasing it from your spellbook). The risk, of course, is that if the Wizard does this then fails to learn the new spell she's left with some blank pages in the book; though that vacancy can be filled later with something else.The problem I have with that is that there are so many spells, especially starting from 2e onwards, that you're effectively punishing higher-level wizards who've come across lots of spells early on. If I'm the DM and I find or think up a cool spell, and my wizard can't learn it because of an arbitrary cap, then that spell is wasted.
No, by "cap" I mean that if you're Int is, say, 16 then you can have no more than (e.g.) 12 spells of each level in your spellbook(s), period stop end. To learn a 13th you have to drop one of the pre-existing 12. If-when your Int ever increases, your cap goes up with it.Unless you're talking about "cap" meaning maximum number of spells in a spellbook. That's a bit different. Personally, that's a bit of bookkeeping that I don't find all that useful or interesting.
I've said that I play it (well, GM it) in a manner inspired by Apocalypse World, and "if you do it, you do it".You have said many times that you played Classic Traveler in a way that I would think of distinctly narrative.
They make for some of the worst RPGing!Coercive plot hooks/missions are hardly a new thing for D&D. Geas/Quest was in the classic game for a reason.
Nor yours.