Crimson Longinus
Legend
Because then you know how it is and can take that into account if it would affect anything else. But yeas, ultimately you don't need to determine anything until it would touch or affect something the PCs would know. And if you can BS it on the spot so that everything seems like things had been going on the whole time then fine by me. I just personally find that it is easier to think these things in somewhat real time. But I'm sure in practice many games are combination of "real" living world and an illusion of it. Mine certainly are, I'm not really that committed. Though I'm sure a lot of GMs figure out things in advance much more diligently than me.What if it never comes up again? Why determine it ahead of time? What if you determine what happens with the thieves guild and then the players don’t go back to that city for many months? Is the thieves’ guild still in control? Or has something else happened? Why not just wait until it’s relevant and then introduce it? Then, you’ll have more information on which to make your decisions or make the determinations.
Why commit before you need to?
Um... reality? Logic? I guess there could be a setting where each location was literally an isolated bubble and the PCs were the only people who were capable of travelling between these bubbles but that hardly is a common setup.Says who?
Oh well. I’ve been pretty clear. “Living breathing world” and similar phrases are obfuscatory by nature. Seems obvious to me. If you disagree, that’s fine… but maybe say something more than a shrug emoji?
Or don’t!
I mean it is not any more obfuscatory than any gaming jargon and established terms. Such things may not always be the best possible words to describe things, but once they get widely used we're stuck with them. I am not particularly enamoured with the designation, but neither do I find it any more ill defined or misleading than many other terms we use.
In any case, there are few things I find more tiresome than quibbling about semantics.