Things I would never allow my players to do for $100, Alex."...you cannot train hard enough that you could cut a boulder in twain with a sword, jump on top of the castle wall, lift an ox..."
(RIP Trebek)
Things I would never allow my players to do for $100, Alex."...you cannot train hard enough that you could cut a boulder in twain with a sword, jump on top of the castle wall, lift an ox..."
Well, its material to me if a game expects me to swallow it.Whether they have a pass or not is immaterial to me.
I'm just saying the narrative that a 20th level fighter is just a bad dude rescuing the president isn't feasible. A high level character, of any class, is "something else" that transcends mundane origins. It's inherent to the presentation of what high-level characters do.
Exactly. The longest fall ever survived unaided is something like 33,000', a little over 10 km. Do that once, that's astounding. Do it every day, and brush it off and keep going, is a whole other narrative.It feels like replicability is a thing too. If someone survives falling 100' unaided to the hard ground relatively unhurt irl, that's pretty astounding. If someone repeatedly falls from tall heights unaided to the hard ground unscathed, then that feels different to me.
What it comes down to is that we disagree on some fundamental design goals and priorities.I really think you do.
Other than the slaying, you can't do those things in D&D without magic.To me it is pretty plain that D&D never has tried to emulate actual reality, it emulates fantasy stories and myths. So in real life you cannot train hard enough that you could cut a boulder in twain with a sword, jump on top of the castle wall, lift an ox or slay a fire breathing lizard size of a buss. But in stories you can, so you also can in D&D. Or at least you should.
Or you can just have the character roll a 1d1,000,000 and if they roll a million, they survive the 33,000' fall.Exactly. The longest fall ever survived unaided is something like 33,000', a little over 10 km. Do that once, that's astounding. Do it every day, and brush it off and keep going, is a whole other narrative.
You can always try to make up some edge case rule about why that wouldn't actually happen, OR you can just accept it as part of the genre and lean into it.
So, to fit your preferences, what's the most parsimonious solution to fix the current ruleset's contradictions?Well, its material to me if a game expects me to swallow it.
But a high level martial should be able to. Those things are no more fantastic than dragon-fighting. And if they can do those things, it actually makes it far more plausible that they could fight the dragon too.Other than the slaying, you can't do those things in D&D without magic.
So literally the first of the two options I presented, lol.Or you can just have the character roll a 1d1,000,000 and if they roll a million, they survive the 33,000' fall.
Should? Says who? None of the fantasy literature I try to emulate features non-supernatural humans doing reality bending, physics breaking feats.But a high level martial should be able to. Those things are no more fantastic than dragon-fighting. And if they can do those things, it actually makes it far more plausible that they could fight the dragon too.