And yet 13th Age is there, doing just fine. One can make a perfectly fine fantasy game that runs similarly to 4E, just using the OGL.
You really undercut yourself with this. It is fine to not like a style of gameplay, but to insist that said gameplay must be bad, rather than just not being for you, is kind of a stretch.
I have no interest in playing Champions or GURPS, but that doesn't mean that highly granular games are somehow inherently bad.
It really doesn't. The "not" is a descriptor, nothing more. It says that "in this game, lots of situations aren't detailed and the DM is going to have to make decisions on the fly."Its the "not" that throws in the judgment; it says that the virtuous choice is having human judgment involved is superior to having a rule for many situations.
None of this is inherent to the phrase in question.That's a value judgment in and of itself; its not objective, and there's no reason someone else should be require to judge it on an objective level to call it good or bad since the position itself is not objective.
Probably not a popular or unpopular opinion, but this cover is the best version of the real song:The road is long/
With many a winding turn/
That leads us to who knows where/
But I'm strong/
Strong enough to carry him/
He ain't heavy, he's my D&D rules
13th Age is not 4e the way, for instance, PF1 was 3.5 - neither is PF2, for that matter.And yet 13th Age is there, doing just fine. One can make a perfectly fine fantasy game that runs similarly to 4E, just using the OGL.
Meh, there's an undercurrent of everything must actually be OK, it's all subjective that is like, if you really believe that, why discuss anything?You really undercut yourself with this. It is fine to not like a style of gameplay, but to insist that said gameplay must be bad, rather than just not being for you, is kind of a stretch.
Rulings not Rules. Roleplay not Rollplay. the appearance of a value judgement is thereIt really doesn't. The "not" is a descriptor, nothing more. It says that "in this game, lots of situations aren't detailed and the DM is going to have to make decisions on the fly."
It really doesn't. The "not" is a descriptor, nothing more. It says that "in this game, lots of situations aren't detailed and the DM is going to have to make decisions on the fly."
None of this is inherent to the phrase in question.
Now, there are absolutely OSR proponents who will assert that "rulings not rules" is inherently superior and that anyone who disagrees should go play a computer game or something. But that's on them and their inability to conduct civil conversations.
But the style of game is not inherently saying anything about humans versus rulesets.
You seem like the type of person who would play Phoenix Command and Rolemaster. I'm honestly not sure if that's a positve, neutral, or hostile statement either. Let's call it netural.I've been gaming since 1979, and 5e is one of the most rules-bloated systems I've seen. And I played Phoenix Command and Rolemaster for years.
Meh, there's an undercurrent of everything must actually be OK, it's all subjective that is like, if you really believe that, why discuss anything?
Words have inherent meanings. Who uses them or how doesn't change their meaning.I'll be pretty blunt; the way that phrase has been expressed by people does not convince me your read of the intent is correct here.
The word "not" isn't the problem there. The made-up term "rollplay" was coined and is used as an insult (except when it's a typo).Roleplay not Rollplay. the appearance of a value judgement is there
Is Fiasco a bad game because its rules are so light? Would Dread somehow be a better game if it came with a 300 page rulebook?It's a value judgement that makes more sense the worse the rules are.![]()