Willie the Duck
Hero
Really? For every game? For every decision? A little sidebar with an explanation for every reason for every change they make? That doesn't seem like an unreasonable demand to you?
I'm rather partial to the 'behind the curtain' sidebars that IIRC 3e had. They did a good job of saying 'yes we changed this, here's why.' Mind you, I don't think 3e always had particularly good reasons for some of the changes they made from previous editions, but the effort was appreciated. A little goes a long way.Games used to have Designer’s Notes in them (Red Hand of Doom’s were particularly good, IIRC) and if we can have a page on “What is a role playing game” in every Players’ Handbook we can certainly make room for the occasional sidebar.
Thing is, aiming for consistency is the change. D&D dungeons did start as nonsensical funhouses for treasure hunters (cue Gronan's story of adding a food court when asked what the monsters ate). Thus a change-explanation document wouldn't cover this.
More to the point, a game is probably better for having a good explanation of the underlying assumptions under which it operates. D&D has some trouble here, in that it is such a hodge podge and so self-referential at this point. Given that (again, as far as I can tell) there's no real consensus on this, I'll hardly fault the adventure for this (this is a bone to pick you might have with D&D in general, not this adventure specifically). However, it's certainly worth bringing up in a discussion about the adventure (in case that's a part of D&D that doesn't cater to your preferences).