Guess I'll chime in with my opinion before this thread gets locked.
I respect Justin Alexander's writing and criticism so I'm disappointed to learn he acted like a jerkwad and got himself banned here. I used his Dragon Heist Remix for a campaign that's about to wrap up after nearly 60 sessions. It's been excellent. I really value his thinking about adventure design.
Regarding Shattered Obelisk...I've read about 2/3 of the adventure and...it feels like a missed opportunity. It's not bad. Just misguided.
While I don't love Lost Mine of Phandelver, it's clearly one of the better introductory mini-campaigns ever written. (My primary criticism is how generic Phandalin feels. Where's the magic and mystery?) Lost Mine has countless plot threads that are left dangling. Shattered Obelisk follows up on exactly none of them.
For example, at the heart of Wave Echo Cave is something called "The Forge of Spells". Wow! That sounds cool. What is it? How does it work? What can it make? What would be needed to re-start it? How might it change the town and the region? Who would want to control it?
The town is filled with faction patrons, all of whom have almost no agenda. Don't you think Halia Thornton and the Zhentarim would want to get their hands on something like the Forge of Spells? Apparently she just wants to manage her store.
Likewise, Wave Echo Cave borders an underground lake. To me, that sounds like an invitation to delve further -- or an opening for hideous creatures to rise from the depths. Guess what? Not in the Shattered Obelisk.
Oddly, many of the maps have flooded areas on their edges. Part of me wonders if an earlier draft of the campaign actually had all these locations accessed through the underground lake... How cool would that have been?
I respect Justin Alexander's writing and criticism so I'm disappointed to learn he acted like a jerkwad and got himself banned here. I used his Dragon Heist Remix for a campaign that's about to wrap up after nearly 60 sessions. It's been excellent. I really value his thinking about adventure design.
Regarding Shattered Obelisk...I've read about 2/3 of the adventure and...it feels like a missed opportunity. It's not bad. Just misguided.
While I don't love Lost Mine of Phandelver, it's clearly one of the better introductory mini-campaigns ever written. (My primary criticism is how generic Phandalin feels. Where's the magic and mystery?) Lost Mine has countless plot threads that are left dangling. Shattered Obelisk follows up on exactly none of them.
For example, at the heart of Wave Echo Cave is something called "The Forge of Spells". Wow! That sounds cool. What is it? How does it work? What can it make? What would be needed to re-start it? How might it change the town and the region? Who would want to control it?
The town is filled with faction patrons, all of whom have almost no agenda. Don't you think Halia Thornton and the Zhentarim would want to get their hands on something like the Forge of Spells? Apparently she just wants to manage her store.
Likewise, Wave Echo Cave borders an underground lake. To me, that sounds like an invitation to delve further -- or an opening for hideous creatures to rise from the depths. Guess what? Not in the Shattered Obelisk.
Oddly, many of the maps have flooded areas on their edges. Part of me wonders if an earlier draft of the campaign actually had all these locations accessed through the underground lake... How cool would that have been?