hawkeyefan
Legend
There's your problem right there, and why we'll never agree (and that's ok): the purpose of stats IMO is not to dictate how different creatures interact. It is to mechanically represent a creature in the setting. In order for that representation to be consistent, it can't change based on how powerful its opponent happens to be today.
I would argue that the one thing we can say with certainty about the purpose of stats is that they serve to tell us how things interact. Without that interaction, there is no need for stats, just descriptions. It's only for the game that we need mechanics, and the game only happens when PCs interact with other elements of the setting.
Things that aren't going to get attacked don't need armor classes, for instance. Things that are immobile don't need speeds. And so on.
No? I mean it is just the same ogre, but for arbitrary gamey reasons it is represented by different stats. Thus objective stats for representing the ogre no longer exist.
You keep insisting that they reasons are arbitrary despite everyone pointing out that they are not.
They aren't any more arbitrary than any other element of NPC design.
And he comes a decision of what's more important
Statistical consistency
OR
Fantasy satisfaction
With the high level fighter one of the biggest obstacles with it is that a lot of the fandom will not allow for the fantasy satisfaction to overcome statistical consistency.
The high level fighter should be able to one shot an ogre. But it would require exception-based rules. And for some people they do not want to inject these exception rules as base rules. Only as optional rules that the DM adds based on their own preferences, if they add it at all.
Exception based rules are for spells only!!! Otherwise, we need consistency or it'll be teh heat-death of the universe!!