D&D 5E Chains of Asmodeus: Official 286-Page Nine Hells Book & Adventure Released!

For Extra Life, the children's hospital charity, Wizards of the Coast just released Chains of Asmodeus on DMsGuild in PDF format. Written by James Ohlen and Adrian Tchaikovsky, this book includes an adventure for levels 11-20, stat blocks for Asmodeus and the other archdevils, a corruption mechanic, and more.

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Arcanum Worlds Presents: Chains of Asmodeus
Chains of Asmodeus is a 286-page source book and adventure for the Nine Hells written by legendary game designer James Ohlen (Baldur's Gate, Baldur's Gate II, Star Wars: Knights of the Old Republic, Dragon Age: Origins) and award-winning author Adrian Tchaikovsky (Children of Time, The Tiger and the Wolf, The Doors of Eden). This book is beautifully illustrated with haunting art from Sergei Sarichev, Sergey Musin, Julian Calle, Sebastion Kowoll, Paul Adams, Luis Lasahido, and the Aaron Sims Company.

Travel through the Nine Hells to save your soul in this tome that includes:
  • 50+ High Challenge Monsters
  • Stat Blocks for Asmodeus, Lord of the Nine, and all major Archdevils
  • 20+ Infernal Magic Items
  • New Item Corruption Mechanic
  • Details on all Layers of the Nine Hells, with Beautifully Illustrated Maps created by John Stevenson
  • A Fiendish Adventure for Levels 11-20

The book includes full stat blocks for Asmodeus (CR30), Beelzebub, Belial, Dispater, Fierna, Glasya, Levistus, Mammon, Mephistopheles, and more including Bel, Zariel, and a ton of monsters and NPCs.

You can pick it up for $29.99 on DMsGuild.


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It's affordable for a lot of us, but there's nothing wrong with it. You have nothing to lose from having someone go through your work with a critical eye. You don't have to make changes you don't want to, and it can help you think about your work in a new light. While I won't say this should be a 100% standard for every work, for those who do it, I have respect, because it just means they went above and beyond to ensure their work was quality (even if they don't use what the sensitivity reader suggests).
I don’t think it is even close to a default that a sensitivity reader adds quality to the work. I am not even sure what type of sensitivity reader can be used on a book full of devils and archfiends. Avoiding topics that can make people feel uncomfortable can result in a weaker product and weaker experience all in the name of protecting a theoretical person that would be hurt by something.

The really egregious recent examples seem to lack common sense and should not have been done in that form.

I think RPG budgets are much better spent on development (not the same as writing) and editing. A good art and cartography budget also can pay dividends in the quality of the product.

As a major publishing house and being a standard bearer for the industry and the many examples of them lacking common sense, sure WoTC should probably have a pass by an editor specializing in sensitivity. I would not that it is a very common review comment about how bland their products are.

The book here begs questions in the nature of evil and how it prospers. That means you need to discuss the temptations and the actions and the results. Too much watering down and you just get boring stat blocks.
 

It appears this is a charity release, which may explain why it is on DMS Guild and not DDB. I wonder if "all proceeds go to miracle network" includes the 50% cut WOTC collects on DMSGuild products or just the proceeds collected by the author on DMs Guild.
 

It appears this is a charity release, which may explain why it is on DMS Guild and not DDB. I wonder if "all proceeds go to miracle network" includes the 50% cut WOTC collects on DMSGuild products or just the proceeds collected by the author on DMs Guild.

All the Extra Life products go 100% for charity, and most of them have, sooner or later, been available on DNDBeyond as well as DMsGuild (examples: Lost Laboratory of Kwalish, Infernal Machine Rebuild, One Grung Above, The Tortle Package).
 

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