So I ran a homebrew post-BGDiA campaign into the lower layers for a few years (we finished only a few months ago, and then this book comes out, FML).
Chains of Asmodeus ReleasedChains of Asmodeus was released by WotC this week in the DMs Guild as their ExtraLife donation thing.
Chains of Asmodeus: Official 286-Page Nine Hells Book & Adventure Released! (ENWorld)
DM Advice for Post Zariel's Redemption AvernusI am looking for advice for my DM in taking our level 13 post Descent into Avernus group through this, following my character Zazzu (Female Zariel Tiefling Hexblade who wielded Zariel's Sword) almost single-handedly redeeming Zariel [from BGiA]).
Chains of Asmodeus mentions itself as a potential post Descent adventure, but I would like to have more specific advice and ideas on this so I can grease the wheels before I ambush my DM with this request. <3
The key starting issue is Zariel's Redemption leaving a massive power vacuum within the Nine Hells, specifically in Avernus.
What is the state of Avernus and its rulership? (Ruling Avernus [BGiA]))
Also, what 'out of the Hells' would Zariel be doing?
Also, we would be siding with The Hellriders of Elturel who we worked with within Descent.
Throw me your ideas, pretty please!
I gave Avernus back to Bel, (he had already made schemes to help the characters redeem her and take it back).
I didn't have Zariel become an angel again. Rather, she becomes a lawful-neutral SOMETHING, she's not.sure what, with brown eagle wings (rather than black or white wings).
Wearing combat fatigues, and wielding an arsenal of gunpowder weapons (introduced to her by the characters), she dedicates her existence to hunting and killing demons in the Abyss with her best friend Lulu, so they can never respawn.
Because the characters made her realize that she actually didn't care that much about good or evil. All she really cares about is killing Demons.