This is a rather disingenuous additional condition. You can't only play the critical path, since you need to do side quests to gain power and levels. And as I already mentioned, it makes those "huge" games very short. Witcher 3, Cyberpunk 2077 and Dragonage: Inquisition in particular are jam packed with sidequests that don't even bother to dress up their fetch quest nature.
Sorry nope!
Check out the post you responded to:
the ones I can recall they are very minimal and optional, not the core storytelling technique of the work.
So let's be clear on this. I didn't add this condition. It was already present.
You ignored it. I merely rephrased it because you didn't seem to have taken it on board. You thus do not get to complain about being called out on it. You certainly don't get to call it disingenuous just because you missed it the first time.
Also, that's bolded bit is some
shocking ignorance on your part.
As a simple matter of
fact (not arguable) in all three of the games you list, you
can in fact easily just play the critical path, because of how they're designed re: scaling/required power. Witcher 3 is about a 50-60 hour experience if you do (usually closer to 60 unless you're extremely efficient). Cyberpunk 2077 is more like 30-40 hours. Dragon Age: Inquisition is the only one which suffers significantly - it's about 20 hours. However, if you include the companion stuff in DAI, only, little/none of which is fetch quests, though there is at least one boring collection quest with Varric.
You seem to be under the misapprehension that modern CRPGs aren't typically built to scale. Now, I know some people don't like it, but most are, either with limited ranges to their scaling (i.e. place X will scale between level 10 and level 20 but never be higher or lower than those), or with unlimited ranges (i.e. place X will always be your level +2). For example, Deadfire uses the former method, and Skyrim uses the latter.
Cyberpunk 2077 is one of the worst reviewed games in a long time
Absolutely untrue.
Sorry to be having to punch both of you in the nuts here, but you're both wrong. On PC at least Cyberpunk 2077 has an 86 Metacritic, which actually makes it one of the better-reviewed CRPGs in gaming history, especially in the recent era.
Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification. Assume the role of V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character’s cyberware...
www.metacritic.com
On consoles it did much worse, but that was because of technical issues, not game design ones (obviously, given the game design in the same on all platforms).
DA:I was also well-reviewed on PC with an 85 Metacritic.
Choose and spearhead a group of characters into challenging battles against a variety of enemies – from earth-shattering High Dragons to demonic forces from the otherworld of the Fade. Go toe-to-toe in visceral, heroic combat as your followers fight by your side, or switch to tactical view to...
www.metacritic.com
I was only talking about your absurd claim that fetch quests are not a feature of modern CRPGs.
But that was never his claim. His claim was that they generally weren't part of the core storytelling, which I would extend to say they're rarely a feature of the main plot at all. And he's correct to say that.
You haven't disputed it, I note. You've only talked around the issue. You've avoided it repeatedly by misrepresenting his position, and refusing to engage on what he actually said.