TheSword
Legend
Do you think scale was part of the problem. The stolen lands were bordered by forest and swamp on the west and the Mountains on the right and it felt like a decent sized kingdom that the PCs got to know well.Haven't played it.
Didn't work so well and we gave up start of part 4.
Pt 1 was fantastic, 2 was good. I've since run kingnaker inspired adventures. Running one now in Ancient Greece themed.
I knock the hex crawling on the head around level 3/4.
Then in part 3, 4, and 5 they leave that kingdom to explore a totally different territory, essentially cutting off the kingdom management bit and encouraging the PCs to expand the kingdom massively into areas they don’t know well.
I also think the NPCs in that game weren’t very well rounded. There were a couple of good ones but at most one or two per book. The rest seemed to be fire and forget with a pretty simple purpose. Rather than being living and breather characters you can interact with.
As has been been mentioned the CRPG made the main villain central throughout the campaign and also added a lot of NPCs with a lot more interaction.
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