Being the senior manager of R&D and a lead designer of the most successful RPG ever made has no relation to his skill as a designer?
Firstly, my apologies. This post got lost in the shuffle.
Secondly: Assembling a team has nothing to do with one's skill as a designer. It has to do with one's skill as a
manager. This is a well-known paradox in hiring situations. The people who have the skills to be (say) excellent
computer programmers do not automatically also have the skills to be good
managers of computer programmers.
"Strong sense of what made D&D unique and timeless" has nothing to do with one's skills as a
designer. It is, at best, only tangentially related to actually designing anything. Identifying the contents of existing things =/= creating new things. It just doesn't.
The only thing you cited which actually relates to designing anything is Ad/Dis, because that's the only act of design you referenced. Everything else is neither about something he, personally,
designed. It would be like saying that someone who can assemble a really good team to write a book about art history is therefore an excellent artist himself.
Not sure what you're talking about? Would be cool if you hyperlinked the podcast. Curious what he said to upset those dozens of gamers.
I'll see if I can get one, but I doubt it. WotC has flushed its website twice since it was posted, and going to links that were viable at the time doesn't even throw an error anymore, it just sends you to WotC's main page. I can, however, tell you exactly what he said, verbatim. He was talking to Rodney Thompson at the time.
Mearls: Healing? If the guy has a broken arm, does William Wallace--
Thompson: William Wallace clearly went and inspired the guy who got his hand cut off to keep fighting. There's that--
Mearls: But his hand didn't grow back. (laughter) Now I'm being a little ridiculous.
So, while he did not actually use the explicit phrase "shouting hands back on," he does, explicitly, refer to the idea that Warlords somehow make hands "grow back." He openly cracked a joke based on crappy anti-4e edition rhetoric. Following that up with "Now I'm being a little ridiculous" is a disingenuous attempt to distance himself from that crappy joke.
In both the preceding and following sections, he explicitly says that the Warlord shouldn't exist, and that anything the Warlord does is
really just being a Fighter or (of all things) a
Bard. Even though Bards
use spells! That's opposite to the whole point of the Warlord! It provides some battlefield healing and a lot of tactical coordination/support
without using magic.
Anyway, not saying he made a game that everyone loves; that's impossible.
No. But you did say that it was to be "as inclusive...as possible." Except that it was
actively antagonistic to 4e fans. See: The designers themselves actively crapping on 4e classes and overtly saying they shouldn't exist, not because people told them that, but because they were asserting their privilege as designers to end those things.
I'm saying he took "our" D&D and made it everyone else's D&D too. Specifically, the same people who would have made fun of us now want to play with us. And at the same time, managed to entice the OSR grogs back as well. That's quite the remarkable feat!
But he also did so by actively antagonizing the fans of then-current D&D.
That's not making it the most inclusive it could be.
Hence: The vehicle can be any color you want, as long as the color you want is black.