I have to agree. As a strong advocate of open gaming, and, let's face it, an enormous donator to the library of open content, trying to close derivative mechanics is bad faith. I've seen older and more recent publishers trying to do this. I don't know what the solution is, but broadly speaking if your mechanic is derivative of the d20 system and you're using the OGL, and you're trying to claim that mechanic is closed, you're not using the license in the spirit it was intended. You don't get to take without giving back; that's the deal. That's what the OGL was for.They, and other publishers, explicitly PI'd new mechanics critical to the products as well. Whether that was allowed seems fuzzier since it depends on the definition of "derivative" ina way only a lawyer could love. But it is still a bad faith use of Open Content and I will never not bring it up.![]()
Here is Section 15 of Flee Mortals.If you think Monte Cook is trying to lock their stuff down (and they appear to be), take a look at the entire page of Product Identity in the front of Flee, Mortals. It's a whole 'nother level of that. Which mystifies me, because Matt has said they're planning to make their in-house RPG open.
Yeah, that's incorrectly written. The license requires the title of the product there.This is the part where you need to add the copyright declaration of your product. Guess what?
Now imagine if someone quoted that in their OWN Section 15...Yeah, that's incorrectly written. The license requires the title of the product there.
Declarations of PI don't go in section 15.Here is Section 15 of Flee Mortals.
View attachment 330891
This is the part where you need to add the copyright declaration of your product. Guess what?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.