CreamCloud0
Hero
That’s certainly... an image you’ve put in my head, any chance you could also remove it please?There's all sort of solutions to this that don't involve wizards getting to poledance on ogres as a somatic component for Haste.
That’s certainly... an image you’ve put in my head, any chance you could also remove it please?There's all sort of solutions to this that don't involve wizards getting to poledance on ogres as a somatic component for Haste.
Sorry, I put it there as a spell. Stopping that would limit my power and ruin the game somehow.That’s certainly... an image you’ve put in my head, any chance you could also remove it please?
Where?
And when the martials are like "hey Cleric, come over here and heal me", the Cleric is like "sorry, Cure Wounds is a melee spell, I'll be hiding back here with the Wizard!".
Yes. Unless you only have always 1 to 2 encounters where the caster can always Nova, Fighters will outdamage wizards except in some rare circumstance.Where?
And don't say DPS.
I'm just saying, when you nerf the casters you need to rebalanced everything. Because suddenly a hard encounter would become double deadly.Martials should be more efficient in combat! It's their job!
If the non-martials are in melee then something's gone wrong. An ambush certainly qualifies, and cases like that are where the martials get to shine while the non-martials just hope to survive. The flip side is when you can see the enemies coming from far away, and the casters can lay waste to 'em before the martials get their weapons drawn.
Inmyy last battles in the campaign I'm playing it would have been.Being able to be interrupted != being interrupted every turn.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.