D&D 5E Casters should go back to being interruptable like they used to be.


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You are trying to cast a somatic spell, waving your hands around gesturing, while somebody up in your face holding a big sword can't find an opening to attack?

Yes exactly. Just like if I am swinging a sword at him myself, he does not find an opening to attack .... or the dragon breathes in a deep breath and the guy with the sword doesn't find an opening to attack .... or the guy next to you grapples you and the guy next to him doesn't get a chance to attack him since he is grabbing you with one hand.

The whole AOO at someone casting is pretty emersion breaking to me. The round is 6 seconds, do your thing on your turn and let me do my thing on mine.

Furthermore, even if that sword hits you, you are still able to finish your incantation without a hitch?

He should not even get the attack for me merely casting, and I will add RAW if you ready an action to cast a spell and someone damages you before it goes off, it does cause a concentration check, even if it is not a concentration spell and can cause loss of that spell.

I don't know, it's pretty immersion breaking to me. We should do something about that.

Having AOOs for spells being cast in combat would be immersion breaking to me.
 

Oh, no, no, no we can't. Absolutely not! :eek:

This is the era of WotC and everyone has to play nice. You can't have negative racial ability modifiers, etc. You can't have rules that might potentially deny a player their fun!

Honestly, how dare you suggest such a thing!?!
I will never understand people who talk about making sure people have fun in a game with distain.
 

Yes exactly. Just like if I am swinging a sword at him myself, he does not find an opening to attack .... or the dragon breathes in a deep breath and the guy with the sword doesn't find an opening to attack .... or the guy next to you grapples you and the guy next to him doesn't get a chance to attack him since he is grabbing you with one hand.

The whole AOO at someone casting is pretty emersion breaking to me. The round is 6 seconds, do your thing on your turn and let me do my thing on mine.



He should not even get the attack for me merely casting, and I will add RAW if you ready an action to cast a spell and someone damages you before it goes off, it does cause a concentration check, even if it is not a concentration spell and can cause loss of that spell.



Having AOOs for spells being cast in combat would be immersion breaking to me.
Hit a target with a weapon - attack roll with at least a 5% chance for execution failure

Break open a door - skill check with at least a 5% chance for execution failure

Pick a lock - skill check with at least a 5% chance for execution failure

Find a secret door - skill check with at least a 5% chance for execution failure

Alter the fabric of reality - 0% of execution failure.

#immersive
 


I will never understand people who talk about making sure people have fun in a game with distain.
Because sometimes ‘fun’ translates to something more like ‘I want to be able to do the thing i want to do without any conditions, penalties or consequences ever happening due to how I choose to do the thing’ for example, leaving yourself wide open when you begin to cast a spell while in arms reach of a hostile entity and suffering no consequences for doing that.
 

Hit a target with a weapon - attack roll with at least a 5% chance for execution failure

Break open a door - skill check with at least a 5% chance for execution failure

Pick a lock - skill check with at least a 5% chance for execution failure

Find a secret door - skill check with at least a 5% chance for execution failure

Alter the fabric of reality - 0% of execution failure.

There is not at least a 5% chance of failure for Breaking open a door, Picking a lock or finding a secret door. It is not only possible to succeed on a 1 for those checks, at high levels it is relatively common to succeed with on a 1.

Comparing to an attack, a spell that targets another creature with a bad effect almost always has a chance of failure, either with an attack roll or a save, both of which are generally more likely to fail than an attack with a weapon.

Finally there are numerous other actions for which there is no chance of failure - drinking a potion, donning or doffing your shield, drawing a weapon without fumbling it, moving across a cluttered room in the middle of combat without a chance of falling .... casting a spell that does not target someone is similarly something you should be able to automatically do.
 
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I am left scratching my head at this statement. How can someone drawing arcane symbols in the air leaving them more vulnerable to attack be less immersive than the opposite?

Because it doesn't leave them more open to attack than other things characters do.

I think waving a few symbols in the air with my fingers leaves me LESS open to attack then bringing that 6 foot long Maul over my head for my next attack I am going to make.

Let's look at an actual spell - making a gesture with your hands, like the Burning hands somatic action - "hold your hands with thumbs touching and fingers spread". Do you really think that leaves them "more vulnerable" than reaching behind your back to pull an arrow out of your quiver (let alone shooting your bow) or swinging at someone with a Glaive and missing them?

If you are giving AOOs for spells then logically there should be AOOs for drawing a weapon or for making an attack with a heavy weapon or an attack with any weapon while using two hands and a host of other things people do in combat.

Was 3e a less immersive game than 5e because spellcasting triggered attacks of opportunity?

Absolutely it was. 3E was the least immersive version of the game I have played significantly. (I did not play 4E a lot but I have extensive experience in every other version of D&D/AD&D).
 

casting a spell that does not target someone is similarly something you should be able to automatically do.
Because..??

Like you've never actually provided a reason this should make sense.

Why should there be no potential for failure in a person's ability to..

1.. wave their hands around just right,
2.. while using supernatural vocabulary just right and/or
3.. delivering just the right exotic material in just the right way at just the right time..

In order to manipulate the ineffable strands of the Weave and invoke an otherworldly effect..just right?

What makes you so convinced that these actions or the combinations thereof should be matter-of-fact, perfunctory, trivial..in their execution, unperturbed by circumstance?
 


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