clearstream
(He, Him)
Seeing as my post was quoted, I can say that this contains a few misapprehensions about what I have said, but the key one is that I read Baker to have been well aware both of assertive play and the nature of preagreements sustaining it precisely because of his examples.There is a sense that I get in this thread as some people trying to purposefully exclude traditional gaming (i.e., D&D) from the framing of negotiated imagination that Baker establishes as a sort of exceptionalism regardless of the merits of Baker's arguments. This is to say, there seems to be a desire from a few other arguments to frame "negotiated imagination" or just "negotiation" as something that happens in "those games," but that is entirely absent or minimal in "our games." However, Baker's examples seem to have D&D in mind. Despite that, there seems to be little attempts to earnestly engage the merits of his argument, as if Baker's thesis somehow precludes the above:
I'd draw a distinction between modes I observe D&D approached in. Assertive play and strong versions of its sustaining principles are often most observable in OSR approaches. 3d6 DTL actual play of Dolmenwood supplies hours of examples.
Neo-trad approaches to D&D are normally more concerned that character abilities work as players imagine. So by contrast concerns such as those @Manbearcat outlined can prompt negotiation during play. That said, once the play of a mechanic is settled, it can operate more as a fiat: allowing the controlling player to make assertions.
Note too my thoughts regarding the different perspectives and experience of design versus play, up-thread. At this point, my curiousity is beginning to redirect toward questioning if the crucial lusory-attitudes observed are, solely, negotiation and assertion? We've talked about clarification, but I see that as playing a part in those attitudes rather than in itself forming an instrumental attitude.