Manbearcat
Legend
Negotiating stakes is not "saying no" to an action declaration because of Story Before (prepped story...GM notes...whatever we want to call it...we're banishing words and long-standing techniques/system tech and phenomena from the lexicon in this thread so call it whatever you want to call it)...which is what the context of "saying no" has been forever in conversations on ENWorld. How do you not realize this is a complete pivot and recontextualization of "saying no?"
Negotiating stakes is a meta-conversation about (a) situation-framing and (b) what is on the line in a given conflict in Dogs in the Vineyard. It has nothing to do with forbidding play trajectories and vetoing action declarations based on prescribed story imperatives/outputs.
This has absolutely no bearing on "say yes or roll the dice" in Dogs in the Vineyard. None.
Actually read the texts. Actually play the games.
@Lanefan , you were heavily involved in the Shrodinger's Gorge conversation of yore. The one where you protested heavily at my introduction of The Gorge complication/obstacle due to the failed Nature check where the player's goal was "to find the trail out of the badlands" (which that final success would have been the endpoint to the closed scene conflict resolution mechanics and cemented the "escape from the snake-men cultists pursuit with the stolen idol" goal). Remember that? You levied that protest because your headspace in games is governed by task resolution. You protested my introduction of the gorge on that failure because you felt (a) it violated your personal sense of causality and (b) your sense of sufficient granularity-in-resolution and (c) it didn't connect to/reflect your sense of "a rider's competency at using their horse to navigate terrain and find a remote badlands trail while under the duress of being chased by a horde of naga cultists." The rider should have been thrown from their horse and it should have been tighter blow-by-blow and endpoints of closed scene resolution cementing the goal for the scene was artificial and having overt conversations about all of this stuff (goals and stakes) in-situ is bad metagaming, etc, etc.
Be aware that your preference for task resolution has been formally banished from the hobby; both the lexicon and from all game engines in TTRPG. It no longer exists (in fact it apparently never did exist in the first place so we have to retcon your protests from 10 years ago out of existence!)! So you can no longer protest the conflict resolution of that game and advocate for your preferred model of task resolution. Your mental model of that situation is no longer allowed. Assimilate into the Shrodinger's Gorge collective!
Negotiating stakes is a meta-conversation about (a) situation-framing and (b) what is on the line in a given conflict in Dogs in the Vineyard. It has nothing to do with forbidding play trajectories and vetoing action declarations based on prescribed story imperatives/outputs.
This has absolutely no bearing on "say yes or roll the dice" in Dogs in the Vineyard. None.
Actually read the texts. Actually play the games.
@Lanefan , you were heavily involved in the Shrodinger's Gorge conversation of yore. The one where you protested heavily at my introduction of The Gorge complication/obstacle due to the failed Nature check where the player's goal was "to find the trail out of the badlands" (which that final success would have been the endpoint to the closed scene conflict resolution mechanics and cemented the "escape from the snake-men cultists pursuit with the stolen idol" goal). Remember that? You levied that protest because your headspace in games is governed by task resolution. You protested my introduction of the gorge on that failure because you felt (a) it violated your personal sense of causality and (b) your sense of sufficient granularity-in-resolution and (c) it didn't connect to/reflect your sense of "a rider's competency at using their horse to navigate terrain and find a remote badlands trail while under the duress of being chased by a horde of naga cultists." The rider should have been thrown from their horse and it should have been tighter blow-by-blow and endpoints of closed scene resolution cementing the goal for the scene was artificial and having overt conversations about all of this stuff (goals and stakes) in-situ is bad metagaming, etc, etc.
Be aware that your preference for task resolution has been formally banished from the hobby; both the lexicon and from all game engines in TTRPG. It no longer exists (in fact it apparently never did exist in the first place so we have to retcon your protests from 10 years ago out of existence!)! So you can no longer protest the conflict resolution of that game and advocate for your preferred model of task resolution. Your mental model of that situation is no longer allowed. Assimilate into the Shrodinger's Gorge collective!