Canonically when a character in a D&D game is said to be taking a swing, and the dice indicate a miss, then the blow itself does not land, and cannot be described as landing. This is the heart of the hostility towards DOAM, because it is undermining the very nature of task-based resolution!
Contrariwise the thing which is in doubt in BitD isn't the success/fail resolution of the described fictional action, it is the accomplishment or non-accomplishment (or somewhere in-between/with caveats) of the thing in doubt, whatever the character wanted to get out of the situation. If I wanted to get across the courtyard without raising an alarm, I can simply say "I try to cross without raising an alarm." Now we will go on to discuss which ability I use, which will certainly suggest (and it will probably be explicated) some action and the discussion of position and effect will further refine that (along with any declarations of resource use, help, etc.). Finally, even after the dice have been rolled and consequences dolled out there are likely further elaborations in the process of resistance rolls and such. If, at the end of this, my character has reached the other side of the courtyard and the guards are not responding to an alarm, then I have succeeded, though it may be that there's now a clock ticking, etc.