Eyes of Nine
Everything's Fine
In this recent post by Trilemma Adventures creator Michael Prescott he muses about how for some rules the incentives are all wrong, so no wonder we just ignore those rules.
Why would any player track encumbrance when the best outcome is "no change" and the worst is a decrease in your overall effectiveness? Instead, make it so if you are "lightly" encumbered, you actually get some advantage/bonus like +1 to your attack rolls or something.
He applies similar thinking to rules that are often handwaved away like Light and Spell Components. Instead give a bonus when someone shines extra light (it's easier to find cool stuff) and when someone uses a special Spell component they get a nice bonus
And to me, the Bloodied condition in 4e was a great one for HP - of course you wanted to track the loss of those HP - you wanted to be able to use your bloodied-trigger powers!
Any other areas of your favorite games where the incentives are not in the right place?
blog.trilemma.com
Why would any player track encumbrance when the best outcome is "no change" and the worst is a decrease in your overall effectiveness? Instead, make it so if you are "lightly" encumbered, you actually get some advantage/bonus like +1 to your attack rolls or something.
He applies similar thinking to rules that are often handwaved away like Light and Spell Components. Instead give a bonus when someone shines extra light (it's easier to find cool stuff) and when someone uses a special Spell component they get a nice bonus
And to me, the Bloodied condition in 4e was a great one for HP - of course you wanted to track the loss of those HP - you wanted to be able to use your bloodied-trigger powers!
Any other areas of your favorite games where the incentives are not in the right place?
Whose Mechanic is it Anyway?
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