clearstream
(He, Him)
Here you're illustrating dissimilar premises of play.Question -
How does the GM actively reveal the fact that the will is in the safe before the players open the safe?
If an NPC tells them, fictionally how do they know it’s currently still there? How do they know the NPC isn’t lying? Etc. in short - how is this a true reveal of binding myth?
I think what actually happens in play is that binding myth is very rarely something that can be preemptively revealed to the PCs. The PCs must go to the location to sense firsthand the thing that was described, because until then it’s not binding. *One can get around this with meta reveals of such binding myths but that’s not how most RPGs are played.
As you imply, GM can actively reveal the dirt's location and commit to its veracity. Nothing prevents it other than the premises of the mode of play.
@pemerton has reiterated the premises of narrativist play over several posts. One can decide that - contrary to their testimony and linked examples - no one really plays according to those premises. Even then, one has to ignore extant game text instructing to do exactly what they testify to.Most treat anything revealed indirectly to the PCs as non-binding until the characters can directly ‘see it for themselves’.
Isn't the simpler explanation that - while there is a considerable body of satisfying play built on different premises - this play really is built on these premises. If it's non-binding, it's revealed as such; otherwise players may invest reliance in it.
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