Yaarel
🇮🇱 🇺🇦 He-Mage
@Mistwell
Part of participating in a 2024 Playtest forum is calling attention to pain points in the 2014 rules.
The awkwardness and MAD-ness of splitting agility, swashbuckling, and parkour between Strength and Dexterity can be painful, especially painful for players of characters or settings that emphasize these.
It helps to mechanically separate "mobility" from "brute force".
The "brute force" tightly correlates with Size and Carrying Capacity. Thus quantifying these more carefully helps better understand how to elegantly separate brute force from mobility.
Part of participating in a 2024 Playtest forum is calling attention to pain points in the 2014 rules.
The awkwardness and MAD-ness of splitting agility, swashbuckling, and parkour between Strength and Dexterity can be painful, especially painful for players of characters or settings that emphasize these.
It helps to mechanically separate "mobility" from "brute force".
The "brute force" tightly correlates with Size and Carrying Capacity. Thus quantifying these more carefully helps better understand how to elegantly separate brute force from mobility.