EzekielRaiden
Follower of the Way
IIRC, unless I'm confusing this person for someone else, I have known them and they're actually out of the hobby in general now, having turned to more pressing matters IRL.Pretty sure the OP is still out, lol.
IIRC, unless I'm confusing this person for someone else, I have known them and they're actually out of the hobby in general now, having turned to more pressing matters IRL.Pretty sure the OP is still out, lol.
It was a joke because nothing on their list has changed.IIRC, unless I'm confusing this person for someone else, I have known them and they're actually out of the hobby in general now, having turned to more pressing matters IRL.
This is one of the worst lists ive ever read on the subject.
- I read a WotC article months ago saying that "Magic items will be about the story, not the math." Please, magic items are about the story and the math. Denying the importance of one just makes me think you can't design games.
- Speaking of magic items, 5e still has +X items. yawn
- And speaking of +X items, are they assumed or not? Because there's no happy middle ground; they're either assumed and expected, or an extra power boost that must be accounted for.
- The release schedule is staggered. Quality control? Please! If that were the issue, all three core books would be released in December to ensure that much more quality control.
- Mages are still the game's 'supreme magic-users,' and still can't heal. Are they even using balance as an excuse this time, or is it just one of those things that 'doesn't feel like D&D'?
- Speaking of healing spells, they're now in the evocation school...bwuh? First it was necromancy, which made perfect sense, then it was conjuration, and now it's in the blow-stuff-up school. Jeez, D&D, make up your mind!
- No more monster roles or castes? (minion, solo, ect.) What, are they just too helpful? Take up too much page space?
- +2 or +1/+1 or a feat: Yup, that's gonna get broke quick!
- Hard Stat Caps: A well-designed game doesn't need awkward hard caps.
- Bounded Accuracy: Even if I liked the idea of BA, I guarantee it'll become Unbounded Accuracy quick enough.
- A La Carte Multiclassing: You know, I think that 3e style multiclassing is a great idea, and I believe there're ways to make it work! Unfortunately, treating 1st level characters as (semi?)competent adventurers is not one of those ways.
- Rolling abilities (and HP?) is default: Nope, not interested.
- Spell charts and class ability advancements are irregular: Yes, it bothers me that there's no pattern.
- No standard AEDU structure: I'd rather have fun combats than a fun rulebook to read.
- And last, but certainly not least...NO MORE LEVEL BONUS TO AC?! What, it makes too much sense? Is it too elegant? No, I guess it just 'doesn't feel like D&D.'
Well, guess what, 5e? You just got too much D&D in my D&D, and I won't have that!![]()
We know at least one fan whose feedback WotC didn't listen to, that's for sure!This is one of the worst lists ive ever read on the subject.
Speaking of healing spells, they're now in the evocation school...bwuh? First it was necromancy, which made perfect sense, then it was conjuration, and now it's in the blow-stuff-up school. Jeez, D&D, make up your mind!
We (the participants of this thread) trust that you, an experienced adult on the Internet who I know from my own experience has a good sense of humor, can come up with funny petty reasons and appreciate others coming up with funny petty reasons. It's not a serious thread or concept.What, exactly, qualifies as being a "petty" reason, anyway?
No, it does not imply that. You're inferring that, because you're misreading the tone. Which is fair - it's the Internet and tone is difficult to convey. But you're not intended to take it seriously, nor should you assume any intent of mean spiritedness or spite. We're all just poking fun at ourselves.That seems to imply that there's some duty to buy 5(.5)e, and that you must therefore justify choosing not to--with some justifications thus being spiteful and mean-spirited.
Nor, for example, my belief that it merges the worst parts of design-by-committee (things that fail to meet an arbitrary and punitive popularity threshold are destroyed forever, never to be given a second chance; things that are popular are not necessarily things that are well-made)
I don't really see how the first bit quoted above is consistent with the rest.With the 5.5 revisions, I feel like the shift has been more to a popularity contest and trend-following than having a strong vision they are attempting to express in the most well-received way.
<snip>
in the later revisions, moving into 5.5e, they dropped that and went full on exclusivly 4e-style design, where NPCs are so different you can't easily compare them--which really only works with the 4e preference. The lead designer says this was to let people "follow their bliss". But unless preferences have completely changed over the intervening 7-10 years (and I have seen little evidence of that), that wasn't what the majority wanted out of 5e. The vision of appealing to multiple playstyles was abandoned in favor of something that some people--including the designer decision makers--happened to really like
<snip>
They just pushed it through.
<snip>
The design team just has a new direction they want to take things, and unless it is completely shut down by the fans, they keep iterating different ways of doing it until they get something they can label as fitting into acceptable approval

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.