The whole game isn't tailored to new players.
Heck the 2014 5e races
weren't tailored to new players.
They were tailored to LOTR fans and Old School fans (whose campaigns were often LOTR + Myth). That's why the Human, Dwarf, Elf, and Human were so tame in fantasy and Orc was monster race with bad stats until TCOE.
The issue is that they are still catering mostly to those fans by not pushing the envelope in those classic races despite their newest and hottest products moving away from that.
And an a game without a simple core and heavy marketing cannot be a gateway game.
Really there should be 3 types of species.
- A species with a mild base and major subspecies deviation.
- These are you Elves, Dragonborn, and Goliath
- They has strong central theme and their subspecies choice has a strong alteration of that choice
- A species with a strong base and minor subspecies deviation.
- These are your Gnome, Hobgoblin, or Kobold
- They are chosen for their core race and their subspecies is just a tweak or minor gift
- A species with a very strong base and no subspecies
- These are most of the beastfolk
- Their lore, theme, and mechanics are big packages and take up more of the design space to replicate the fiction
The question is if Dwarf, Halfling, and Orc should be 1, 2, or 3.
Dwarf used to be a 1. Halfling a 2. Orc a 3.