Mistwell
Crusty Old Meatwad
I think role play choices, even those just stated rather than acted out, still could use some systematic guidelines for how to adjudicate them.One thing that tends to be contentious is the use of mechanical systems in the social pillar aka "roll playing." Some people think that all interactions and results should emerge from roleplay only. others think that social interactions should be as mechanically supported as combat or exploration. And, of course, most people fall somewhere on the continuum.
So where do you stand on the topic of social pillar mechanics? Do you think a courtroom debate or plea to the king should be governed by players and GMs roleplaying, or by game mechanics, or something in between. How do you feel about old school reaction rolls, and/or modern Persuasion checks? And if mechanics should play a bigger part in the social pillar, how should those mechanics be "distributed" among classes? That is, should there be a "face" class or should everyone be able to use those mechanics?
I am actually pro "social combat." In a perfect world you would have a system that allows for rhetoric and wit, both in attack and defense, and you would whittle down the opponents Resolve Points until they acquiesced. Of course, not every tiny interaction would have to use this full system, but then I don't think every fight should have to use the full combat system either.
Anyway: what do you think?
This came up recently in an adventure. A crowded theater was on fire, we were wrongfully accused of murdering someone in that theater and causing the fire, and rather than attack the innocent panicked crowd we used persuasion, deception and intimidation to try and get people to help put out the fire, and exit without trampling people, and without them attacking us.
Can a persuasion check be made against a crowd? If not, why not? If so, how is it done, what is the DC, how many of the crowd are persuaded by such a group check? What's the likely result, and does that result vary depending on initial attitude of the crowd towards us, or based on their fear of the fire?
We also tried to persuade the guards that we were innocent and to delay attacking us at least until the fire was out. Can we make a group check against all the guards or just one? If against all, how do we adjudicate if some are persuaded and some are not? How do we adjudicate if some are sort of persuaded but also fearful of their captain who is not? Once they make up their mind, can we try again on a following round?
Our DM could really have used some more guidelines. There are some here and there, but I wish there were more, and all in one place.