Incenjucar
Legend
What happens if we flip the script a bit?
I feel character builds should be a fun extra. I don't want my real life character optimization skills to overshadow someone who lacks those advantages.
It's like if I was using my system knowledge as a way to become the most effective in combat.
There are avenues for character builds to compete, but I don't enjoy those skills replacing all other kinds of skills in RPG's.
See, the point I'm getting at is that mechanics expertise - creating an effective character build - isn't any different from skill in character performance. Some folks will be better at it, some folks will be worse at it. Systems should absolutely help those who are worse at it to contribute on par with folks who have a better skill at it. But valuing one of those skill sets to the exclusion of the other is not what I'd want to see in D&D overall.
Saying that build should trump character performance in the social pillar is a little like saying performance should trump build in the combat pillar - that saying "I rip off the goblin's head!" should then mean the goblin's head is ripped off without any additional mechanics. I'd argue that it's good that D&D asks you to do both. Both are part of the fun of the game!
This would turn any game I play into the Incenjucar Show. It's hard enough not dominating every conversation during meetings at work, but as an experienced rapid-fire improv DM with an aggressively bold personality a social game without rolls would just be me struggling to not put on a five hour show for the DM.
Mechanics give shy mummbly folks with stutters who hide their faces in their hoodies a chance to be on equal footing with the chattiest loudest storytellers.
There's room in the world for a player skill-first method but I would never play it unless it was literally a competition. At the table it would be the agony of trying to not be a jerk burying the other players under my personality.