GrimCo
Hero
I don't do villains. Plain and simple. Just people with goals, wants and desires opposite of those that PCs have. In D&D games, i threw out alignment long time ago, even house ruled it heavily in 3.x.
For pirate themed games, i'll use mostly 7th sea. I like that system much better than D&D.
My last real campaign was based on historical events. Players were part of "Uskoks", think pirate/ guerilla fighters. They raided both Ottoman and Venetian ships, raided Venetian held islands in Adriatic sea. Were they good guys? Depends who you ask. For Croats, yes, they are folk heroes. For Venetians and Ottomans, they were pirates.
Good and bad guy is a matter of perspective. History is written by the victors.
Things i'll discuss in session zero is hard limits. What level of violence is ok for players to be played out and what is left in background. Same with romance. For instance, torture is not fun. So if it comes to that, there is setting up scene when prisoner is taken to interrogator, than fade to black, than aftermath when interrogator tells them what prisoner said. What happened in between is left in the dark.
For pirate themed games, i'll use mostly 7th sea. I like that system much better than D&D.
My last real campaign was based on historical events. Players were part of "Uskoks", think pirate/ guerilla fighters. They raided both Ottoman and Venetian ships, raided Venetian held islands in Adriatic sea. Were they good guys? Depends who you ask. For Croats, yes, they are folk heroes. For Venetians and Ottomans, they were pirates.
Good and bad guy is a matter of perspective. History is written by the victors.
Things i'll discuss in session zero is hard limits. What level of violence is ok for players to be played out and what is left in background. Same with romance. For instance, torture is not fun. So if it comes to that, there is setting up scene when prisoner is taken to interrogator, than fade to black, than aftermath when interrogator tells them what prisoner said. What happened in between is left in the dark.