BookTenTiger
He / Him
Hi everyone, I've been mulling over something lately and wanted to collect some thoughts.
I've really been enjoying running Ironsworn games for a small group of friends online, and I want to start running it offline as well. For those who don't know, Ironsworn is a game similar to Dungeon World, Apocalypse World, etc, all those Powered by the Apocalypse games. It's a "play to find out" game in which the adventure or even game world may change due to the rolls of the players.
What I love about running Ironsworn is that I get to be surprised by the plot! Friendly NPCs turn out to be villains in disguise. Simple journeys turn into harrowing encounters. Alliances are made with former foes.
Our current adventure started as a missing person, and has escalated into an entire town being kidnapped by wolves and brought to an ancient, ruined castle by a mysterious hunter trying to avenge his ancestor's death!
But...
I do miss the joy of prep. The folks I play online with are people I've played with for ten to twenty years. We all love to collaborate on the story during the game, and I try to honor that by not generating too many ideas between sessions.
I've got to admit, I miss making maps, writing down ideas, creating NPCs, new monsters, cool magic items. All that between-session-DM-work of D&D. Even though it's a time-sink, it's part of the hobby I do enjoy.
As I said above, I'm going to try to organize some in-person Ironsworn games with some folks I know who are new to TTRPGs. I think this would be a really good opportunity for me to do a little more prep than normal. But I'm struggling to figure out how much is the right amount.
When you are running a PbtA (or similar Play to Find Out) game, how do you prep in between sessions? Do you use Dungeon World style Fronts? Do you make maps or figure out campaign backstories?
How do you find the joy of prep in running a Play to Find Out game?
I've really been enjoying running Ironsworn games for a small group of friends online, and I want to start running it offline as well. For those who don't know, Ironsworn is a game similar to Dungeon World, Apocalypse World, etc, all those Powered by the Apocalypse games. It's a "play to find out" game in which the adventure or even game world may change due to the rolls of the players.
What I love about running Ironsworn is that I get to be surprised by the plot! Friendly NPCs turn out to be villains in disguise. Simple journeys turn into harrowing encounters. Alliances are made with former foes.
Our current adventure started as a missing person, and has escalated into an entire town being kidnapped by wolves and brought to an ancient, ruined castle by a mysterious hunter trying to avenge his ancestor's death!
But...
I do miss the joy of prep. The folks I play online with are people I've played with for ten to twenty years. We all love to collaborate on the story during the game, and I try to honor that by not generating too many ideas between sessions.
I've got to admit, I miss making maps, writing down ideas, creating NPCs, new monsters, cool magic items. All that between-session-DM-work of D&D. Even though it's a time-sink, it's part of the hobby I do enjoy.
As I said above, I'm going to try to organize some in-person Ironsworn games with some folks I know who are new to TTRPGs. I think this would be a really good opportunity for me to do a little more prep than normal. But I'm struggling to figure out how much is the right amount.
When you are running a PbtA (or similar Play to Find Out) game, how do you prep in between sessions? Do you use Dungeon World style Fronts? Do you make maps or figure out campaign backstories?
How do you find the joy of prep in running a Play to Find Out game?